Exploring survival rates of companies in the UK video-games industry: An empirical study
Nikolaos D. Goumagias,
Sam Devlin and
Technological Forecasting and Social Change, 2017, vol. 117, issue C, 305-314
The study presented in this paper investigates companies operating in the UK video-game industry with regard to their levels of survivability. Using a unique dataset of companies founded between 2009 and 2014, and combining elements and theories from the fields of Organisational Ecology and Industrial Organisation, the authors develop a set of hierarchical logistic regressions to explore and examine the effects of a range of variables such as industry concentration, market size and density on companies' survival rates. The analysis addresses locational dimension of the video-game industry is considered by introducing an extra regionally-related variable into the models, associated with the number of video-game university programmes locally available. In addition, companies are investigated with regard to their organisational type in order to identify potential effects associated with their intrinsic organisational structures.
Keywords: Video-game industry; Survival rates; Organisational ecology; Industrial organisation; United Kingdom (search for similar items in EconPapers)
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Persistent link: https://EconPapers.repec.org/RePEc:eee:tefoso:v:117:y:2017:i:c:p:305-314
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