Consumers' continuance intention towards metaverse-based virtual stores: A multi-study perspective
Debarun Chakraborty,
Aruna Polisetty and
Nripendra P. Rana
Technological Forecasting and Social Change, 2024, vol. 203, issue C
Abstract:
Metaverse-based virtual stores have transformed the retail landscape, offering consumers' new ways to explore, engage, and find satisfaction. Virtual stores backed by metaverse have revolutionized shopping experiences, providing a digital platform to replicate and enhance traditional in-store interactions with features like browsing, product selection, interactive environments, detailed information, and personalized recommendations. There needs to be more extensive research on metaverse retailing purchasing behaviours. Previous studies have primarily focused on the virtual world within online games, transportation, or tourism, leaving a gap in our understanding of metaverse retailing dynamics and consumer behaviours. Building upon the Uses & Gratification theory, we conducted a longitudinal analysis across 508 & 474 respondents at two time frames (First timeframe has been termed as Wave 1 and second timeframe as Wave 2) to explore the sought gratifications (initial expectations) and obtained gratifications (actual fulfilments experienced). The structural equation modelling findings reveal that convenience, entertainment and pastime significantly predict the intention to use metaverse-based virtual stores in Wave 1. Information seeking, status and share experience significantly indicate the intention to use metaverse-based virtual stores in Wave 2. Additionally, the results of Wave 1 confirm the moderating role of perceived hedonic motivation between pastime and intention to use metaverse-based virtual stores. The findings of Wave 2 confirm the moderating role of perceived initial trust between intention and continuous use of metaverse-based virtual stores. The study contributes to a holistic understanding of consumer behaviour in metaverse-based shopping experiences regarding the adoption and continuance of such technologies.
Keywords: Metaverse-based virtual stores; Sought gratifications; Obtained gratifications; Use and gratification theory; Longitudinal study (search for similar items in EconPapers)
Date: 2024
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (4)
Downloads: (external link)
http://www.sciencedirect.com/science/article/pii/S0040162524002014
Full text for ScienceDirect subscribers only
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:eee:tefoso:v:203:y:2024:i:c:s0040162524002014
DOI: 10.1016/j.techfore.2024.123405
Access Statistics for this article
Technological Forecasting and Social Change is currently edited by Fred Phillips
More articles in Technological Forecasting and Social Change from Elsevier
Bibliographic data for series maintained by Catherine Liu ().