Onboarding for a new playful narrative adventure in game metaverses
Eloïse Yang,
Damien Renard and
Antoine Chollet
Technological Forecasting and Social Change, 2025, vol. 213, issue C
Abstract:
Metaverses represent a new iteration of the internet, blending physical and digital realms (e.g., augmented reality, mixed reality, virtual reality) alongside technologies. They manifest in diverse forms such as game metaverses that encourage real-world interaction while featuring fictional contexts and gaming elements. These game metaverses use narrative affordances to enhance user immersion and improve overall experience. Employing an interpretive approach involving online ethnography and interviews with 15 users, we highlight the significant role of narrative affordances in enhancing narrative immersion, demonstrating how ACNH has evolved from a traditional video game into a game metaverse by users. This research contributes to the understanding of narrative dynamics in game metaverses, emphasizing the interplay between formal and material affordances and their impact on user immersion.
Keywords: Game metaverse; Narrative immersion; Affordances; Mirror world; Video games (search for similar items in EconPapers)
Date: 2025
References: Add references at CitEc
Citations:
Downloads: (external link)
http://www.sciencedirect.com/science/article/pii/S0040162525000307
Full text for ScienceDirect subscribers only
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:eee:tefoso:v:213:y:2025:i:c:s0040162525000307
DOI: 10.1016/j.techfore.2025.123999
Access Statistics for this article
Technological Forecasting and Social Change is currently edited by Fred Phillips
More articles in Technological Forecasting and Social Change from Elsevier
Bibliographic data for series maintained by Catherine Liu ().