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A New Approach to Interactive Education: Game Engine-Based Frameworks for Teachers to Develop Interactive Lessons

Mocanu Andrei Ionuț (), Nicolae Mihnea Vlad (), Duțescu Răzvan Alexandru (), Apostol Mihai () and Petre Ionuț ()
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Mocanu Andrei Ionuț: National Institute for Research & Development in Informatics ‒ ICI Bucharest, Bucharest, Romania
Nicolae Mihnea Vlad: National Institute for Research & Development in Informatics – ICI Bucharest, Bucharest, Romania
Duțescu Răzvan Alexandru: National Institute for Research & Development in Informatics – ICI Bucharest, Bucharest, Romania
Apostol Mihai: National Institute for Research & Development in Informatics – ICI Bucharest, Bucharest, Romania
Petre Ionuț: National Institute for Research & Development in Informatics – ICI Bucharest, Bucharest, Romania

Enformation Conference Proceedings Series, 2025, vol. 16, 238-248

Abstract: Recent studies in the field of education show a significant increase in students’ level of concentration during classes when the learning experience is highly immersive. During lessons, students are engaged with immersive instructional materials, whether through exercises or video presentations. On average, this results in better information retention and a deeper understanding of the subject matter. Existing applications, whether in VR or in 2D/3D for computers and mobile devices, already offer rich curricula that approach abstract topics through practical student experiences. This article introduces a new approach to creating teacher-centered interactive educational applications. In conventional applications, teachers must find the software that best fits their course, and in some cases, they must even adapt their existing teaching materials to align with the chosen application. To address these challenges, this paper proposes a framework based on a game engine (Unity or Unreal Engine) that enables teachers to design interactive lessons through intuitive interfaces. These panels contain blocks representing sample lessons or educational scenarios, which teachers can modify via drag-and-drop to match their own instructional content. Furthermore, the article outlines a system for collecting student performance data during lessons. At the end of each session, students may also provide feedback, enabling teachers to refine and improve their lessons based on results and reviews. The proposed framework aims to increase teacher autonomy, lesson customization, and student engagement in immersive learning environments.

Keywords: interactive education; game engine; ICT (search for similar items in EconPapers)
Date: 2025
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Persistent link: https://EconPapers.repec.org/RePEc:enf:proc25:art16:v:16

DOI: 10.63467/alls16.art16

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