EconPapers    
Economics at your fingertips  
 

Exploring Mobile Gaming Revenues: the Price Tag of Impatience, Stress and Release

Denis Lescop and Elena Lescop
Additional contact information
Denis Lescop: Institut Mines-TELECOM, TELECOM Ecole de Management, Paris
Elena Lescop: Institut Mines-TELECOM, TELECOM Ecole de Management, Paris

Communications & Strategies, 2014, vol. 1, issue 93, 99-118

Abstract: The mobile gaming industry is growing at a rapid pace. Smartphones, tablets and other mobile devices are new channels to deliver games to customers. However, since the birth of Internet, users have been accustomed to getting things for free. How then are mobile game companies able to make billions € in revenue? What are the main drivers of profitability in this sector? Our objective is to dissect the freemium pricing strategy that is frequently used in the mobile gaming sector. With the help of the case study of Gameloft, we explore the method and the path for converting free into profit by playing with the users' frustration and stress.

Keywords: Mobile Gaming; Business Model; Pricing. (search for similar items in EconPapers)
JEL-codes: D21 L11 L21 (search for similar items in EconPapers)
Date: 2014
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (1)

Downloads: (external link)
http://repec.idate.org/RePEc/idt/journl/CS9405/CS94_LESCOP_LESCOP.pdf

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:idt:journl:cs9405

Access Statistics for this article

More articles in Communications & Strategies from IDATE, Com&Strat dept. Contact information at EDIRC.
Bibliographic data for series maintained by BLAVIER Thomas ( this e-mail address is bad, please contact ).

 
Page updated 2025-03-19
Handle: RePEc:idt:journl:cs9405