A Review of the Moodle Gamification Plugin “Level Up”: Using a Moodle Plugin to Gamify Learning of Academic Vocabulary
Mark Sinnott and
Ling Angela Xia
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Mark Sinnott: Xi'an Jiaotong Liverpool University, Suzhou, China
Ling Angela Xia: Xi'an Jiaotong Liverpool University, Suzhou, China
International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT), 2020, vol. 10, issue 3, 89-95
Abstract:
This software review evaluates the Moodle plugin Level Up, which aims to add a gamification element to this commonly-used online education platform. The reviewers report their use of the plugin, describing its strengths, weakness and future potential. In doing so, they share their experiences of using it during a recent project that developed a Moodle-based activity for study of the Academic Word List (AWL) at a Sino-British university in China. This activity aimed to enhance student engagement and motivation to learn more academic vocabulary, and Level Up was selected for its claimed gamification potential. The activity's end product, and student responses to it are considered, and positive recommendations are given regarding Level Up's potential for enhancing Moodle.
Date: 2020
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jcallt:v:10:y:2020:i:3:p:89-95
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