Constructing Seamless Learning Through Game-Based Learning Experiences
Ioana A. Stefan,
Ancuta Florentina Gheorghe,
Antoniu Stefan,
Andriani Piki,
Hariklia Tsalapata and
Olivier Heidmann
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Ioana A. Stefan: Advanced Technology Systems, Romania
Ancuta Florentina Gheorghe: Advanced Technology Systems, Romania
Antoniu Stefan: Advanced Technology Systems, Romania
Andriani Piki: University of Central Lancashire, Cyprus
Hariklia Tsalapata: University of Thessaly, Greece
Olivier Heidmann: University of Thessaly, Greece
International Journal of Mobile and Blended Learning (IJMBL), 2022, vol. 14, issue 4, 1-12
Abstract:
The goal of this paper is to explore how game-based experiences can be leveraged through mobile technology to activate learner engagement and achieve a seamless connection between formal and informal learning. The paper presents a mobile game authoring tool that enables educators to create gamified lesson paths, drawing on the concept of atomic learning. Preliminary evaluation revealed three main findings. First, mobile games constitute a key driver in seamlessly blending informal, unguided learning that is driven by natural human curiosity with learning experiences which are driven by defined, formal learning objectives. Second, ensuring learning elements are suitable for direct use, and reuse, within game-based tools, requiring learning content with high granularity. Third, the success of gamified learning depends on visual and audio impact, along with an appropriate blend of challenges, rewards, learning content, and assessment units that form the narrative backbone.
Date: 2022
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jmbl00:v:14:y:2022:i:4:p:1-12
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