Computing Optimal Strategies for a Search Game in Discrete Locations
Jake Clarkson () and
Kyle Y. Lin ()
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Jake Clarkson: Centre Inria d’Université Côte d’Azur, 06902 Sophia Antipolis, France
Kyle Y. Lin: Operations Research Department, Naval Postgraduate School, Monterey, California 93943
INFORMS Journal on Computing, 2025, vol. 37, issue 3, 666-683
Abstract:
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among n discrete locations, and the searcher successively visits individual locations until finding the hider. Known to both players, a search at location i takes t i time units and detects the hider—if hidden there—independently with probability α i , for i = 1 , … , n . The hider aims to maximize the expected time until detection, whereas the searcher aims to minimize it. We present an algorithm to compute an optimal strategy for each player. We demonstrate the algorithm’s efficiency in a numerical study, in which we also study the characteristics of the optimal hiding strategy.
Keywords: search games; Gittins index; semifinite games; search and surveillance (search for similar items in EconPapers)
Date: 2025
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Persistent link: https://EconPapers.repec.org/RePEc:inm:orijoc:v:37:y:2025:i:3:p:666-683
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