On the Construction of a Multi-Stage, Multi-Person Business Game
Richard Bellman,
Charles E. Clark,
Donald G. Malcolm,
Clifford J. Craft and
Franc M. Ricciardi
Additional contact information
Richard Bellman: The Rand Corporation, Santa Monica, California
Charles E. Clark: Booz, Allen &, Hamilton, Chicago, Illinois
Donald G. Malcolm: Booz, Allen &, Hamilton, Chicago, Illinois
Clifford J. Craft: American Management Association, New York, New York
Franc M. Ricciardi: American Management Association, New York, New York
Operations Research, 1957, vol. 5, issue 4, 469-503
Abstract:
The subject of this paper is a multi-stage, multi-person business game which will be used for executive training purposes by the American Management Association. A discussion of the basic philosophy of game play, and of the many analytical, computational, and conceptual difficulties encountered in the construction of business games, is followed by a description of the game in question, as actually constructed and played, with particular attention to four features which, it is felt, merit consideration: (1) Absence of an explicit criterion function; (2) Principle of marginal change; (3) Hidden formulas; (4) Minimal computation. The game (which, in a number of preliminary plays with top management participating, has met with a favorable reception) is outlined in some detail with a view to showing how it circumvents or overcomes a number of the obstacles described.
Date: 1957
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Persistent link: https://EconPapers.repec.org/RePEc:inm:oropre:v:5:y:1957:i:4:p:469-503
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