Distributed Welfare Games
Jason R. Marden () and
Adam Wierman ()
Additional contact information
Jason R. Marden: Department of Electrical, Computer, and Energy Engineering, University of Colorado, Boulder, Colorado 80309
Adam Wierman: Computing and Mathematical Sciences, California Institute of Technology, Pasadena, California 91125
Operations Research, 2013, vol. 61, issue 1, 155-168
Abstract:
Game-theoretic tools are becoming a popular design choice for distributed resource allocation algorithms. A central component of this design choice is the assignment of utility functions to the individual agents. The goal is to assign each agent an admissible utility function such that the resulting game possesses a host of desirable properties, including scalability, tractability, and existence and efficiency of pure Nash equilibria. In this paper we formally study this question of utility design on a class of games termed distributed welfare games. We identify several utility design methodologies that guarantee desirable game properties irrespective of the specific application domain. Lastly, we illustrate the results in this paper on two commonly studied classes of resource allocation problems: “coverage” problems and “coloring” problems.
Keywords: resource allocation; game theory; distributed control (search for similar items in EconPapers)
Date: 2013
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (7)
Downloads: (external link)
http://dx.doi.org/10.1287/opre.1120.1137 (application/pdf)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:inm:oropre:v:61:y:2013:i:1:p:155-168
Access Statistics for this article
More articles in Operations Research from INFORMS Contact information at EDIRC.
Bibliographic data for series maintained by Chris Asher ().