Always Playable: Recombining Routines for Creative Efficiency at Ubisoft Montreal’s Video Game Studio
Patrick S. Cohendet () and
Laurent O. Simon ()
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Patrick S. Cohendet: Department of International Business, HEC Montréal, Montréal, Quebec H3T 2A7, Canada
Laurent O. Simon: Department of Entrepreneurship and Innovation, HEC Montréal, Montréal, Quebec H3T 2A7, Canada
Organization Science, 2016, vol. 27, issue 3, 614-632
Abstract:
This study examines how an organization can redefine its core process when faced with a major crisis of creative efficiency. We analyze the case of the experimentation of the “Always Playable” project at Ubisoft Montreal, a leading video game development studio, where a crisis of creativity triggered an active reconfiguration of routines and their artifacts. To address this crisis, the organization attempted to restore a balance between efficiency and flexibility by modifying the generative relationship among the ostensive aspect, the performative aspect, and artifacts of routines. Our study shows that one way to reach this balance is by deliberately breaking, partitioning, and recombining aspects from different routines.
Keywords: routines; creativity; disruption; recombination; video game (search for similar items in EconPapers)
Date: 2016
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Citations: View citations in EconPapers (10)
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Persistent link: https://EconPapers.repec.org/RePEc:inm:ororsc:v:27:y:2016:i:3:p:614-632
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