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Evaluation of the Effectiveness of Museum Education in Virtual Environment with 360° Videos

Didem İşlek and Gülsüm Asiksoy
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Didem İşlek: Atatürk Faculty of Education, Department of Education and Instructional Technology, Near East University, North Cyprus via Mersin 10
Gülsüm Asiksoy: Atatürk Faculty of Education, Division of Curriculum and Instruction, Near East University, North Cyprus via Mersin 10

Revista romaneasca pentru educatie multidimensionala - Journal for Multidimensional Education, 2024, vol. 16, issue 1, 113-137

Abstract: This study aims to evaluate the impact of virtual museum applications incorporating 360° videos on student achievement levels. In this context, a specialized educational environment was designed using 360° videos in a museum education course, and the effects on learning achievements were examined. Additionally, students' perceptions of the developed environment were assessed. Employing a mixed-methods approach, the research engaged both quantitative and qualitative methodologies. The sample consisted of students majoring in elementary education (N=32) and preschool education (N=29). The quantitative data collection process followed an experimental model with a post-test control group and a randomized design. Qualitative data were gathered through semi-structured interviews reflecting student opinions. The research findings indicate that virtual museum applications positively influence student achievement levels, particularly noting an enhanced interaction with applications incorporating 360° videos. Moreover, qualitative findings support that students perceive such museum education activities positively, indicating a positive impact on the learning process. Based on the results of this study, the following recommendations are proposed for the effective implementation of virtual museum education with 360° videos: Firstly, design virtual museum activities that align with learning objectives and actively engage students. Secondly, it is crucial to instruct students in navigating virtual museum environments using 360° video technology. Additionally, efforts should be made to provide accessible virtual museum experiences for all students. Future research endeavors may delve into a more detailed exploration of the long-term effects of 360° videos in virtual museum education on student learning and engagement. Furthermore, researchers could broaden their perspective by integrating virtual museum education with other teaching formats, such as field trips and hands-on activities.

Keywords: 360 degree video; museum education; students' perceptions; virtual environment; mix method (search for similar items in EconPapers)
JEL-codes: I2 (search for similar items in EconPapers)
Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:lum:rev1rl:v:16:y:2024:i:1:p:113-137

DOI: 10.18662/rrem/16.1/814

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