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Development of a User Preference-Based Educational Game

Jun Karren Vega Caparoso, Myrna Encabo Lahoylahoy, Joy Rugay Magsayo and Ernesto Enaguas Empig

International Journal of Learning and Development, 2014, vol. 4, issue 2, 65-72

Abstract: The purpose of this research is to develop an educational game based on target users¡¯ game element preferences and profile. The developed game was examined by IT practitioners and in-service science teachers through heuristic evaluation. Based on the evaluators¡¯ suggestions, the game was revised and implemented to its target users.Heuristic evaluation of the ¡°Journey to Mars¡± game revealed that it is usable, error-free, fun, immersive and educational. The educational value of the game is appreciated by the target as evidenced by the majority¡¯s comment that 21st century skills were exercised while playing and concepts on ¡°Planets¡± were learned while having fun. Further, a very slight positive relationship exists between the number of preferences integrated in the game and the game¡¯s perceived educational value.

Date: 2014
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