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Evolutionary checkers

Igor Aleksander ()
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Igor Aleksander: Imperial College of Science, Technology and Medicine

Nature, 1999, vol. 402, issue 6764, 857-859

Abstract: Game-playing computer programmes, such as that which beat chess champion Gary Kasparov in 1997, generally rely on the expertise of the programmer. An approach involving checker-playing neural networks instead allows the networks to evolve competitively. The best of them have beaten human players at the ‘expert’ level.

Date: 1999
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DOI: 10.1038/47201

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