Exploring the quantum speed limit with computer games
Jens Jakob W. H. Sørensen,
Mads Kock Pedersen,
Michael Munch,
Pinja Haikka,
Jesper Halkjær Jensen,
Tilo Planke,
Morten Ginnerup Andreasen,
Miroslav Gajdacz,
Klaus Mølmer,
Andreas Lieberoth and
Jacob F. Sherson ()
Additional contact information
Jens Jakob W. H. Sørensen: Aarhus University
Mads Kock Pedersen: Aarhus University
Michael Munch: Aarhus University
Pinja Haikka: Aarhus University
Jesper Halkjær Jensen: Aarhus University
Tilo Planke: Aarhus University
Morten Ginnerup Andreasen: Aarhus University
Miroslav Gajdacz: Aarhus University
Klaus Mølmer: Aarhus University
Andreas Lieberoth: Aarhus University
Jacob F. Sherson: Aarhus University
Nature, 2016, vol. 532, issue 7598, 210-213
Abstract:
The crowd sourcing and gamification of a problem in quantum computing are described; human players succeed in solving the problem where purely numerical optimization fails, providing insight into, and a starting point for, strategies for optimization.
Date: 2016
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Persistent link: https://EconPapers.repec.org/RePEc:nat:nature:v:532:y:2016:i:7598:d:10.1038_nature17620
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DOI: 10.1038/nature17620
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