Framing the Game: An Architectonic Analogue for Meta-Theorizing Academic Activities
Brian H Spitzberg
Studies in Media and Communication, 2018, vol. 6, issue 1, 11-25
Abstract:
A radical reformulation is proposed for explaining paradigm fragmentation. The broader topography of academic activities is conceptualized according to an academic game-theoretic analogue (GTA). According to this analogue, scholarly and academic activities reflect a competitive field of play and of plays. Criteria such as attention, compensation, awards, publications, tenure, and mobility become the scarce valued resources distributed in the game based on the plays that players enact. In an effort to reveal the heuristic potential of the theoretical analogy, these threads are traced across a broad array of humanistic and scientific theories and scholarship, including connections among Wittgenstein, Popper, Kuhn, Feyerabend, Goffman, Foucault, Bourdieu and Lyotard.
Keywords: disciplinary evolution; game theory; meta-theory; paradigm; strategic communication (search for similar items in EconPapers)
Date: 2018
References: View references in EconPapers View complete reference list from CitEc
Citations:
Downloads: (external link)
http://redfame.com/journal/index.php/smc/article/view/2943/3251 (application/pdf)
http://redfame.com/journal/index.php/smc/article/view/2943 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:rfa:smcjnl:v:6:y:2018:i:1:p:11-25
Access Statistics for this article
More articles in Studies in Media and Communication from Redfame publishing Contact information at EDIRC.
Bibliographic data for series maintained by Redfame publishing ().