The “Game†of Torture
Leonard Wantchekon and
Andrew Healy
Additional contact information
Leonard Wantchekon: Department of Political Science and Economic Growth Center, Yale University
Andrew Healy: Yale University
Journal of Conflict Resolution, 1999, vol. 43, issue 5, 596-609
Abstract:
The authors explain the prevalence of torture by modeling its institutional structure as a game of incomplete information involving the state, the torturer, and the victim. Once the state endorses torture as a mechanism for extracting information, its will is carried out with positive probability. This is because (a) even a “soft†and “sensitive†state agent might torture the victim to test his or her ability to resist and (b) a weak victim might hold out momentarily to find out whether the torturer is sensitive or “sadistic.†When the state uses torture to intimidate political opposition, all types of torturers will behave sadistically. As a result, torture becomes more widespread and more cruel. The authors explain why a “culture†of individual resistance is the only effective solution to torture.
Date: 1999
References: View complete reference list from CitEc
Citations: View citations in EconPapers (3)
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/0022002799043005003 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:jocore:v:43:y:1999:i:5:p:596-609
DOI: 10.1177/0022002799043005003
Access Statistics for this article
More articles in Journal of Conflict Resolution from Peace Science Society (International)
Bibliographic data for series maintained by SAGE Publications ().