A Personal Perspective on the Evolution of Gaming
Richard D. Duke
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Richard D. Duke: University of Michigan
Simulation & Gaming, 2000, vol. 31, issue 1, 79-85
Abstract:
This article presents a quick sketch of the author’s experiences with gaming. For more than four decades, he has had the opportunity to do gaming as a more or less full-time occupation. There has been a learning curve, slow but sure, as a consequence of working on more than 100 gaming exercises. Because these experiences were typically team efforts, the author has worked in close contact with many fine gamers over the years and has benefited a great deal from these contacts. Given that the teams averaged three to five people each, it is clearly not possible for the author to mention all of those with whom he has worked. A few projects are described briefly and the team members acknowledged .
Keywords: urban games; METROPOLIS; computers; METRO; METRO APEX; NASAGA; ISAGA; human settlement games; frame games; strategic planning; certificate program (search for similar items in EconPapers)
Date: 2000
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:31:y:2000:i:1:p:79-85
DOI: 10.1177/104687810003100107
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