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Simulation & Gaming

2000 - 2026


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Volume 57, issue 3, 2026

How to Use Games and Simulations to Help Our World Become More Resilient in Times of Crisis pp. 331-333 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Effect of Virtual Patient (VP) Software on Pharmaceutical Education: A Systematic Review pp. 334-417 Downloads
Rafaella de Oliveira Santos Silva, Vanessa Alves-Conceição, Sabrina Cerqueira-Santos, Dyego Carlos Souza Anacleto de Araújo, Kérilin Stancine Santos Rocha, Fernanda Oliveira Prado, Mayara de Almeida Lima Ribeiro, Luana Andrade Macêdo and Divaldo Pereira de Lyra
Perceived Impact of High-Fidelity Simulation-Based Learning on Engagement and Motivation Among Undergraduate Nursing Students in Qatar pp. 418-435 Downloads
Mohammed Adnan Al-Hassan

Volume 57, issue 2, 2026

How to Leverage Insights From Games and Gamification – the Road Ahead pp. 167-170 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Synergistic Integration of Artificial Intelligence and Gamification in University Finance Trading Simulation Labs pp. 171-204 Downloads
Gordon Yuan
The Intervention Model Illustrates the Use of “Cultural Games†to Enhance Multiple Intelligences, Particularly “Interpersonal Intelligence,†in Children With Disabilities, Especially Those With Down Syndrome pp. 205-226 Downloads
Arhamdy Wirahadikusumah, Norzalinda Ali Hanafiah and Zakiyah Jamaluddin
Motivational and Social Factors Influencing Career Choices of E-athletes in Hungary pp. 227-243 Downloads
Dávid Papp, Dóra Réka Csiklya, Zsófia Hurták, Zsófia Kohut and Csilla Csukonyi
Corporations in the Crosshairs: Commercial Actors, Conflict Escalation, and Crisis Simulation pp. 244-264 Downloads
Erik Lin-Greenberg, Benjamin Norwood Harris and Daniel Cebul
Impact of Pharmatopia - A Digital Game-Based Learning Model- Towards Student Understanding and Perception in Solid Pharmaceutical Dosage Form Courses pp. 265-275 Downloads
Azhoma Gumala, Lili Fitriani and Ian Larson
Advancing the Role of the Facilitator in Game Science: A Systems Theory Approach to Learning and Adaptation in Rule-Based and Open Games pp. 276-298 Downloads
Marieke de Wijse-van Heeswijk, Jan H. G. Klabbers and Sebastiaan Meijer
Balancing Play and Protection: Public Health Risks and Regulatory Measures in India’s Online Gaming Landscape pp. 299-327 Downloads
Manmeet Kaur Brar, Yatan Pal Singh Balhara and Rachna Bhargava

Volume 57, issue 1, 2026

We Need Cooperation to Save Our World- and Other Lessons Learned From Gaming pp. 3-5 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Exploring the Usability of Virtual Reality as a Tool to Assess Collective Non-Technical Skills: The Case of Team Communication During a Collaborative Task pp. 6-31 Downloads
Yasmina Kebir, Gaelle Nicolas, Samuel Ferreira Da Silva, Pierre Chevrier, Valérie Saint-Dizier de Almeida and Jérôme Dinet
A Longitudinal Study of Video Games’ Influence on Climate Change Concerns, Climate Refugee Awareness, and Environmental Behaviour Activism pp. 32-56 Downloads
Elena Shliakhovchuk, Micaela Martin, Miguel Chover and Viktor Danchuk
Effect of Playing Digital Games on Reaction Time in Taekwondo Athletes pp. 57-68 Downloads
Asli Dogan and Nihan Ozunlu Pekyavas
Digital Gaming and English L2 Informal Learning in Adolescents pp. 69-92 Downloads
Trung Hoang Minh Bui, Phuong Thi Tuyet Le and Farhan Ali
The Golden Age of Esports Players: Age, Prize Distributions, and Competitive Lifespans From 1997 to 2023 pp. 93-114 Downloads
Jimoon Kang
Indigenous Games for Digital Natives: Generative Games From the African Akan Philosophy for Healthy Schooling pp. 115-137 Downloads
David Kyei-Nuamah
Game-Based Learning for Sustainable Development: Impacts on Students’ Perceptions by Prior Knowledge Level pp. 138-162 Downloads
Eunhye Shin and Jonathan Rowe

Volume 56, issue 6, 2025

Leveraging Gamification to Foster Diversity and Inclusion in Healthcare pp. 527-531 Downloads
Marlies P. Schijven and Toshiko Kikkawa
An Innovative Approach to Addressing Compassion Fatigue: A Feasibility Study of a Serious Game pp. 532-547 Downloads
Barbara H. Esbjørn, Freja Moltke-Aaen, Kerry A. Schwanz and Melissa Paiva-Salisbury
Behavioral and Physiological Stress Reactions During Exposure to a Tsunami in Virtual Reality pp. 548-575 Downloads
Aude Naud, Oscar Navarro, Ghozlane Fleury-Bahi, Eulalie Verhulst, Julie Arsandaux, Damienne Provitolo and Abdel Halim Boudoukha
Sim-MANA: A Learning Game to Promote Integrated Flood Risk Management Using Nature-based Solutions pp. 576-609 Downloads
Franck Taillandier, Annabelle Moatty, Pénélope Brueder, Corinne Curt, Pascal Di Maiolo, Bruno Beullac and Alexandra Schleyer-Lindenmann
Understanding the Processes of Role Adoption in Pedagogical Role-Play Games (RPGs): A Narrative Dramaturgical Perspective on “Social RPGs†in Health Professions Education pp. 610-626 Downloads
Sarah A. E. Aboushawareb, Gillian Bartlett, Amalia M. Issa, Tracie Barnett and Peter Nugus

Volume 56, issue 5, 2025

Dealing with Career Uncertainties: A Playful Strategy on How to Hit Your Career Jackpot pp. 423-425 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Board Game as a Participatory Design Technique for Urban Spaces: A Ludological Analysis pp. 426-450 Downloads
Abdullah Eren Demirel and Ela Alanyalı Aral
Farmer Preferences on Contested Land Use in Agroforestry Landscapes: The RESORTES Game Implementation in Indonesia pp. 451-476 Downloads
Rika Ratna Sari, Danny Dwi Saputra, Rizki Maulana Ishaq, Eka Purnamasari and Erika N. Speelman
An Empirical Experiment of the Theory of Change Game: What Difference Does It Make? pp. 477-498 Downloads
Catarina Isidoro and Helena Guimarães
Enhancing the Speaking Skills of Secondary School Students Through Simulation and Roleplay pp. 499-522 Downloads
Cristina Mayordomo-Ortiz and Arash Javadinejad

Volume 56, issue 4, 2025

A Balancing Act: How to Mitigate Overregulation in Healthcare Playfully pp. 347-349 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Play for the Future: A Cross-Sectional Study on the Role of Video Game Skills in Student Career Planning pp. 350-373 Downloads
Christine Hoffelner, Christof Nägele and Albert Düggeli
Midwifery Students’ and Obstetricians’ Perception of Training in Non-Technical Skills pp. 374-391 Downloads
Coralie Fregonese, Paul Guerby, Gilles Vallade and Régis Fuzier
Gamification-Based Teaching Methods for Pandemic and Outbreak Investigation Training Among Healthcare Professionals and Students: A Systematic Review pp. 392-420 Downloads
Yuvaraj Krishnamoorthy, Dhanajayan Govindan, Monica Karunakaran, Muneera Parveen, Afrith John Poul, Anaswara Manohar and Gunaseelan Rajendran

Volume 56, issue 3, 2025

The Playing Field of Publishing – How do you Play Your Best Game? pp. 259-260 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Examining the Relationship Between Mental Workload, Learning Outcomes and Acceptance in a Process-Improvement Simulation Game pp. 261-288 Downloads
Christoph Szedlak and Bert Leyendecker
How to Use Data Science in Economics – A Classroom Game Based on Cartel Detection pp. 289-306 Downloads
Hannes Wallimann and Silvio Sticher
Development of a New Simulator for Training Nelore Artificial Insemination pp. 307-325 Downloads
Heitor Azuaga Filho, Bruno Colaço and Rita Payan-Carreira
Enhancing Gamified Training Usability for Prosthesis via Reward Based Learning AI Model pp. 326-343 Downloads
Peter Smith, Matt Dombrowski, Viviana Rivera, Maanya Pradeep, Eric Gass, John Sparkman and Albert Manero

Volume 56, issue 2, 2025

Bridging the Generational Gap in the Medical Domain Through Playful Interaction pp. 151-154 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Cultivating Esportspersonship: How Scholastic Esports Coaches Perceive Facilitating Positive Youth Development pp. 155-177 Downloads
Matthew Farber and William Merchant
The integration of virtual patients into nursing education pp. 178-191 Downloads
José Miguel Padilha, Patrício Costa, Paulino Sousa and Ana Ferreira
Effects of Role-Play Simulation-Based Case Studies on Motivation and Learning Strategies in Healthcare Sciences: A Randomized Controlled Trial pp. 192-209 Downloads
Asma Bouriami, Samia Boussaa and Ahmed Rhassane EL Adib
Awareness Over Knowledge: An Exploratory Study on a Refugee Crisis Game pp. 210-236 Downloads
Weronika Szatkowska, Małgorzata Ćwil and Marcin Wardaszko
Cardiac Crisis Simulations: Traditional vs. Escape Room Learning for Nursing Students pp. 237-254 Downloads
Shannon S. Olivieri, Kimberly Cardaci Macario, Renz Nikka De Gula, Stephanie Zimmerman and David Brocker

Volume 56, issue 1, 2025

What Realities do We Face? pp. 3-4 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Collective Action for Sustainable Farmer Water Management: The Case of the KILIMO NA MAJI Serious Game pp. 5-32 Downloads
Margaret Githinji, Erika N. Speelman, Meine van Noordwijk, Catherine Muthuri and Gert Jan Hofstede
Toward Realism: An Analysis of Coastal Environments in Open-World Video Games pp. 33-62 Downloads
Pablo Fraile-Jurado, Marc Llovet-Ferrer and Francesc Xavier Roig-Munar
Board Games and Creativity: Playfulness as a Mediator pp. 63-83 Downloads
Maxence Mercier, Samira Bourgeois-Bougrine and Todd Lubart
Development of an Instrument for Evaluating Action Video Game Elements pp. 84-116 Downloads
Elena Novak and Ilker Soyturk
An Empirical Study of the Constituent Factors of Player Behaviour pp. 117-136 Downloads
Vinod Dumblekar, Jigyasu Dubey and Upinder Dhar
Emergency Management Simulation of an Unexpected Opioid Overdose in a Rural Setting: An Innovative Use of Drone Technologies pp. 137-147 Downloads
Lauren L. Niles, Veronica Sullivan and Azita Amiri
Page updated 2026-05-23