Simulation & Gaming
2000 - 2025
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Volume 41, issue 6, 2010
- Applying Cellular Automata and DEVS Methodologies to Digital Games: A Survey pp. 796-823

- Gabriel Wainer, Qi Liu, Olivier Dalle and Bernard P. Zeigler
- Why Simulation Games Work-In Search of the Active Substance: A Synthesis pp. 824-843

- Gert Jan Hofstede, Léon de Caluwé and Vincent Peters
- Time in Video Games: A Survey and Analysis pp. 844-868

- José P. Zagal and Michael Mateas
- Profiling 40 Years of Research in Simulation & Gaming pp. 869-897

- Johanna Bragge, Precha Thavikulwat and Juuso Töyli
- Serious Games, Debriefing, and Simulation/Gaming as a Discipline pp. 898-920

- David Crookall
Volume 41, issue 5, 2010
- A Blend of Planning and Learning: Simplifying a Simulation Model of National Development pp. 641-662

- Birgit Kopainsky, Matteo Pedercini, PÃ¥l I. Davidsen and Stephen M. Alessi
- A Systemic-Constructivist Approach to the Facilitation and Debriefing of Simulations and Games pp. 663-680

- Willy Christian Kriz
- Facilitator, Researcher, Politician, Magician pp. 681-693

- Anne Herbert
- How We Think and Talk About Facilitation pp. 694-704

- Fumitoshi Kato
- Educational Validity of Business Gaming Simulation: A Research Methodology Framework pp. 705-723

- Andrew J. Stainton, Johnnie E. Johnson and Edward P. Borodzicz
- Effects of Third Person Perspective on Affective Appraisal and Engagement: Findings From SECOND LIFE pp. 724-742

- Ellen L. Schuurink and Alexander Toet
- Assimilation of Public Policy Concepts Through Role-Play: Distinguishing Rational Design and Political Negotiation pp. 743-766

- Pieter W. G. Bots, F. Pieter Wagenaar and Rolf Willemse
- Programmatic and Participatory: Two Frameworks for Classifying Experiential Change Implementation Methods pp. 767-786

- Travis L. Russ
- Association News & Notes pp. 787-789

- Songsri Soranastaporn
Volume 41, issue 4, 2010
- Leslie Jarmon—1952-2009 pp. 457-460

- Paul Topracc, Melissa Ossian, Elizabeth Keating and Joe Sanchez
- Advanced and Lean Manufacturing and Simulation/Gaming pp. 462-462

- David Crookall
- Exploring the Application of Simulations and Games in Advanced Manufacturing pp. 463-464

- Lisa B. Ncube and Douglas L. McWilliams
- Teaching Lean Manufacturing With Simulations and Games: A Survey and Future Directions pp. 465-486

- Fazleena Badurdeen, Philip Marksberry, Arlie Hall and Bob Gregory
- A Web-Based Lean Simulation Game for Office Operations: Training the Other Side of a Lean Enterprise pp. 487-510

- Glenn W. Kuriger, Huang-da Wan, S. Moussa Mirehei, Saumya Tamma and F. Frank Chen
- An Information Provision Framework for Performance-Based Interactive eLearning Application for Manufacturing pp. 511-536

- Janet H. Sanders and Silvanus J. Udoka
- Enhancing Lean Manufacturing Learning Experience Through Hands-On Simulation pp. 537-552

- Isam Elbadawi, Douglas L. McWilliams and Edem G. Tetteh
- Simulation Design for Off-Line Training of Practical Lean Manufacturing Concepts for Visual Inspection pp. 553-567

- Edem Tetteh and Douglas McWilliams
- A Simulation of Lean Manufacturing: The Lean Lemonade Tycoon 2 pp. 568-586

- Lisa B. Ncube
- Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game pp. 587-606

- Debbe Thompson, Tom Baranowski, Richard Buday, Janice Baranowski, Victoria Thompson, Russell Jago and Melissa Juliano Griffith
- Literary and Historical 3D Digital Game—Based Learning: Design Guidelines pp. 607-629

- David O. Neville and Brett E. Shelton
- Association News & Notes pp. 630-635

- N/a
Volume 41, issue 3, 2010
- Analyzing Conflict Dynamics With the Aid of an Interactive Microworld Simulator of a Fishing Dispute pp. 293-315

- Ranan D. Kuperman
- Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER pp. 316-340

- Casper Harteveld, Rui Guimarães, Igor S. Mayer and Rafael Bidarra
- Incorporating Customer Lifetime Value Into Marketing Simulation Games pp. 341-359

- Hugh M. Cannon, James N. Cannon and Manfred Schwaiger
- Video Game-Based Methodology for Business Research pp. 360-373

- Larry L. Lawson and Catherine L. Lawson
- Debriefing in Moodle: Written feedback on trust and knowledge sharing in a social dilemma game pp. 374-389

- Margaret Oertig
- Debriefing a Health-Related Educational Game: A Case Study pp. 390-399

- Jeffrey L. Lennon
- Using Gaming Literacies to Cultivate New Literacies pp. 400-417

- Hui-Yin Hsu and Shiang-Kwei Wang
- Database Manager pp. 418-431

- Andrew Martin
- Operations Strategy with Paper Boats pp. 432-444

- Narendar Sumukadas
- Association News & Notes pp. 445-450

- Songsri Soranastaporn
Volume 41, issue 2, 2010
- Games for traffic education: An experimental study of a game-based driving simulator pp. 145-169

- Per Backlund, Henrik Engström, Mikael Johannesson and Mikael Lebram
- Theorizing on the Treatment of Time in Simulation Gaming pp. 170-186

- Timo Lainema
- One for All and All for One: Using Multiple Identification Theory Simulations to Build Cooperative Attitudes and Behaviors in a Middle Eastern Conflict Scenario pp. 187-207

- Robert Howard Williams and Alexander Jonathan Williams
- A constructivist approach to designing business simulations for strategic management pp. 208-230

- Precha Thavikulwat and Sharma Pillutla
- Simulation in Sport Finance pp. 231-237

- Joris Drayer and Dan Rascher
- Orientations to Video Games Among Gender and Age Groups pp. 238-259

- Bradley S. Greenberg, John Sherry, Kenneth Lachlan, Kristen Lucas and Amanda Holmstrom
- Urban Sprawl: Using a Game to Sensitize Stakeholders to the Interdependencies Among Actors’ Preferences pp. 260-277

- Diana Reckien and Klaus Eisenack
- Association News & Notes pp. 278-285

- N/a
Volume 41, issue 1, 2010
- The Long History of Gaming in Military Training pp. 6-19

- Roger Smith
- The Philosophy and Epistemology of Simulation: A Review pp. 20-50

- Till Grüne-Yanoff and Paul Weirich
- Gender, Simulation, and Gaming: Research Review and Redirections pp. 51-71

- Jennifer Jenson and Suzanne de Castell
- Computerized Games and Simulations in Computer-Assisted Language Learning: A Meta-Analysis of Research pp. 72-93

- Mark Peterson
- Intercultural Simulation Games: A Review (of the United States and Beyond) pp. 94-115

- Sandra M. Fowler and Margaret D. Pusch
- Toward Endemic Deployment of Educational Simulation Games: A Review of Progress and Future Recommendations pp. 116-131

- Jonathan Moizer and Jonathan Lean
- Association News & Notes pp. 132-139

- N/a
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