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Effects of Third Person Perspective on Affective Appraisal and Engagement: Findings From SECOND LIFE

Ellen L. Schuurink and Alexander Toet
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Ellen L. Schuurink: ITpreneurs CSI b.v., Rotterdam, Netherlands, Ellen.schuurink@itpreneurs.nl
Alexander Toet: TNO Human Factors, Soesterberg, Netherlands, lextoet@gmail.com

Simulation & Gaming, 2010, vol. 41, issue 5, 724-742

Abstract: This study investigates the influence of a first-person perspective (1PP) and a third-person perspective (3PP), respectively, on the affective appraisal and on the user engagement of a three-dimensional virtual environment in SECOND LIFE. Participants explored the environment while searching for five targets during a limited time span, using either a 1PP or a 3PP. No significant overall effect was found for viewing perspective on the appraisal of the three-dimensional virtual environment on the dimensions of arousal and valence. However, a 3PP yields more perceived control over the avatar and the events, which is a requirement for engagement. Analysis of the performance on the search task shows that participants using a 3PP find more objects but also need more time to find them. The present results suggest that a 3PP conveys a more distinct impression of the environment, thereby increasing engagement, and probably induces a different viewing strategy. Hence, a 3PP appears preferable for simulation and training applications in which the correct assessment of the affective properties of an environment is essential.

Keywords: affective appraisal; engagement; first-person perspective (1PP); human-computer interaction; perceived control; SECOND LIFE; simulation; third-person perspective (3PP); three-dimensional virtual environment; user engagement; viewing perspective; viewing strategy; virtual environment (VE); virtual worlds (VWs) (search for similar items in EconPapers)
Date: 2010
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:41:y:2010:i:5:p:724-742

DOI: 10.1177/1046878110365515

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