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Simulation & Gaming

2000 - 2025


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Volume 54, issue 6, 2023

Racing Towards Excellence: Lessons From the Formula One Benefiting Healthcare Professionals pp. 595-597 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Quality of Evidence and Pedagogical Strategy in Using Gamification in Medical Education Literature: A Systematic Review pp. 598-620 Downloads
Amir Mohammad Salehi, Hossein Ali Mohammadi, Ensiyeh Jenabi, Elham Khanlarzadeh and Koosha Ashtari
The Role of Reflection in Learning with Simulation Games – A Multi-Method Quasi Experimental Research pp. 621-644 Downloads
Tobias Alf, Marieke de Wijse and Friedrich Trautwein
Understanding the Role of Sport Values on Social Capital and Word-of-Mouth on the Internet: A Case Study of Esports Games pp. 645-679 Downloads
Tiago Ribeiro, André Calapez, Victor Almeida and Hirotaka Matsuoka
In-Game Uncertainties and Climate Change Challenges as Identified by Pre-Service Teachers pp. 680-707 Downloads
Fiona van Schaik
Benevolent Transgressive Play in Dungeons & Dragons [D&D] pp. 708-729 Downloads
Premeet Sidhu and Marcus Carter
Designing Simulation to Improve Production Efficiency of Batik Industry pp. 730-759 Downloads
Stefani Prima Dias Kristiana, Anna Maria Sri Asih and Andi Sudiarso

Volume 54, issue 5, 2023

Improving resilience through gaming pp. 475-476 Downloads
Marlies P. Schijven and Toshiko Kikkawa
“The Synaptic Board Game†Improves Health Sciences Students’ Learning on Synaptic Transmission pp. 477-488 Downloads
Guilherme Salgado Carrazoni, Amanda Dalla’Corte Chaves, Lucas Gazzani Araujo Silva, Claudio Felipe Kolling da Rocha and Pâmela Billig Mello-Carpes
Communication Challenges in Social Board Games pp. 489-507 Downloads
Michael Crabb and Michael Heron
Typologies and Features of Play in Mobile Games for Mental Wellbeing pp. 508-533 Downloads
Emma Reay, Minhua Ma, Tanya Krzywinska, Gabriela Pavarini, Siobhan Hugh-Jones, Anna Mankee-Williams, Anton Belinskiy and Kamaldeep Bhui
eSports: Digital Games and Its Future From the Traditional Athletes’ and eSports Players’ Perspectives pp. 534-553 Downloads
Tuğçe Örsoğlu, Betül Yüzbaşıoğlu and Hacı Ahmet Pekel
Your Move: An Open Access Dataset of Over 1500 Board Gamer’s Demographics, Preferences and Motivations pp. 554-575 Downloads
Liam Cross, Andrea Piovesan, Micael Sousa, Peter Wright and Gray Atherton
Assessing the Impact of Immersion on Learning in Medical Students: A Pilot Study Comparing Two-Dimensional and Three-Dimensional Virtual Simulation pp. 576-592 Downloads
Lucy Bray, Sebastian Spencer, Emma Pearson, Katerina Meznikova and David Hepburn

Volume 54, issue 4, 2023

What Does A Game Need to Become A Classic? pp. 399-401 Downloads
Marlies P. Schijven and Toshiko Kikkawa
About Gamifying an Emotional Learning Companion to Teach Programming to Primary Education Students pp. 402-426 Downloads
J.M. Ocaña, E.K. Morales-Urrutia, D. Pérez-Marín and C. Pizarro
Using Various Types of Embedded Participants to Enhance Culturally Congruent, Family-Centered Simulation-Based Education pp. 427-446 Downloads
Desiree A. Díaz, Andrew D. Todd, Gregory E. Gilbert, Humberto López Castillo, Mindi Anderson, James P. Jackson, Marlee R. Linnell, Kristen Y. Ng, Alison G. Walker and Rubén Z. Díaz
Maximising Undergraduate Medical Radiation Students’ Learning Experiences Using Cloud-Based Computed Tomography (CT) Software pp. 447-460 Downloads
Minh Chau and Elio Stefan Arruzza
Erratum to “Digital Games as Media for Teaching and Learning: A Template for Critical Evaluation†pp. 461-469 Downloads
N/a

Volume 54, issue 3, 2023

On the Shoulder of the Giants for Creating a Better Future pp. 239-240 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Cap-and-Trade Game: An Online Computer Game for Experiential Learning About Pollution Pricing pp. 241-251 Downloads
Niko Yiannakoulias
Evaluation of a Postpartum Hemorrhage Escape Room: A Multisite Study pp. 252-275 Downloads
Tamara Holland, Joan Esper Kuhnly, Michele McKelvey, Jean Prast and Laurie Walter
An Examination of Memory Performance in a Fearful Virtual Reality Gaming Context pp. 276-293 Downloads
L. Y. Lo and C. L. Ip
How Hard Is It Really? Assessing Game-Task Difficulty Through Real-Time Measures of Performance and Cognitive Load pp. 294-321 Downloads
Andrew J.A. Seyderhelm and Karen L. Blackmore
The Cognitive Skills in Interpretation of Spatial Situations in the League of Legends game pp. 322-347 Downloads
Tymoteusz Horbiński and Krzysztof Zagata
Digital Games as Media for Teaching and Learning: A Template for Critical Evaluation pp. 348-374 Downloads
Holger Pötzsch, Therese Holt Hansen and Emil Lundedal Hammar
Players Perception of the Chemistry in the Video Game No Man’s Sky pp. 375-394 Downloads
Diogo Santos, Nelson Zagalo and Carla Morais

Volume 54, issue 2, 2023

Why is Serious Gaming Important? Let’s Have a Chat! pp. 147-149 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Planning an Escape: Considerations for the Development of Applied Escape Rooms pp. 150-166 Downloads
Shawn M. Doherty, Andrew C. Griggs, Elizabeth H. Lazzara, Joseph R. Keebler, Bruce L. Gewertz and Tara N. Cohen
Mechanics and Experience in Call of Duty: Modern Warfare: Opportunities for Civic Empathy pp. 167-183 Downloads
Taylor Milan Kessner and Luis Perez Cortes
Application of Mobile-Based Games in The Rehabilitation of Stroke Survivors pp. 184-208 Downloads
Narges Norouzkhani, Mahsa Hamednia and Shokoufeh Aalaei
Player Experience and Enjoyment: A Preliminary Examination of Differences in Video Game Genre pp. 209-220 Downloads
Sean Eshuis, Kay Pozzebon, Andrew Allen and Lee Kannis-Dymand
Richard D. Duke: Systems Thinker, Game Science Founder & Beloved Mentor pp. 221-234 Downloads
Heide Karen Lukosch

Volume 54, issue 1, 2023

When do games end? pp. 3-4 Downloads
Marlies P. Schijven and Toshiko Kikkawa
DESSRT: A Novel Framework for Empirical Red Teaming at Scale pp. 5-27 Downloads
Brandon Behlendorf and Gary Ackerman
How Online Gaming Could Enhance Your Career Prospects pp. 28-44 Downloads
Anna-Stiina Wallinheimo, Anesa Hosein, David Barrie, Andrey Chernyavskiy, Irina Agafonova and Peter Williams
Students as policymakers and policy advocates: Role-playing evidence-based health policies pp. 45-67 Downloads
Sama’a Hamed AlMubarak
Guidelines of Serious Game Design for Promoting Reframing pp. 68-84 Downloads
Lanlan Gao, Rupert Ward and Carlo Fabricatore
Digital Gaming Trends of Middle-Aged and Older Adults: A Sample from Turkey pp. 85-103 Downloads
İlmiye Seçer and Elif Öykü Us
A Playful Approach to Household Sustainability: Results From a Pilot Study on Resource Consumption pp. 104-130 Downloads
Datu Buyung Agusdinata, Heide Lukosch, Muhammad Hanif and David Watkins
Med Sim Studio: An Open-Access Simulation Platform for Running and Sharing Dynamic Display of Patient Data in Package Scenarios pp. 131-143 Downloads
Adam Blumenberg and David Kessler

Volume 53, issue 6, 2022

To Nudge or to Gamify – How to Repair Reality? pp. 579-580 Downloads
Marlies P. Schijven and Toshiko Kikkawa
The Effect of Serious Games on Medical Students’ Motivation, Flow and Learning pp. 581-601 Downloads
Ihsen Zairi, Mohamed Ben Dhiab, Khadija Mzoughi and Imtinene Ben Mrad
Mastery learning and deliberate practice: Do simulationists need clarification? pp. 602-614 Downloads
Timothy C. Clapper
Offsetting Game—Framing Environmental Issues in the Design of a Serious Game pp. 615-644 Downloads
Nina V. Nygren, Ville Kankainen and Lucas Brunet
Comparison of Knowledge Change in a Virtual Reality Simulation Across Four Platform Technologies pp. 645-662 Downloads
Brian Cleveley, Karin Diane Hatheway-Dial, Lori Wahl and Joey Peutz
Unlocking the Methodology of Escape Rooms: Considerations for Conducting Applied Escape Rooms in Research pp. 663-675 Downloads
Andrew C. Griggs, Elizabeth H. Lazzara, Shawn M. Doherty, Joseph R. Keebler, Bruce L. Gewertz and Tara N. Cohen

Volume 53, issue 5, 2022

One Winner for Games? pp. 403-404 Downloads
Marlies P. Schijven and Toshiko Kikkawa
The Effect of 2D and 3D Action Video Game Interventions on Executive Functions in Male Students pp. 405-422 Downloads
Faride Sadat Hoseini, Masood Khodadadi and Alireza Khorambakht
Same Gaming: An Exploration of Relationships Between Gender Traits, Sexual Orientation, Motivations, and Enjoyment of Playing Video Games pp. 423-445 Downloads
Julia Kneer, Yubo Zhang, Bartosz Grzegorz Żerebecki and Tim Wulf
Legitimate Peripheral Participation by Novices in a Dungeons and Dragons Community pp. 446-469 Downloads
Michael J. Giordano
Improving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches pp. 470-512 Downloads
Kristy de Salas, Louise Ashbarry, Mikaela Seabourne, Ian Lewis, Lindsay Wells, Julian Dermoudy, Erin Roehrer, Matthew Springer, James D. Sauer and Jenn Scott
Roles of Serious Game in Diabetes Patient Education pp. 513-537 Downloads
Chen Ling, Shriram Seetharaman and Lubna Mirza
Association between Clinical Simulation Design Features and Novice Healthcare Professionals’ Cognitive Load: A Systematic Review and Meta-Analysis pp. 538-563 Downloads
Alexandra Lapierre, Caroline Arbour, Marc-André Maheu-Cadotte, Billy Vinette, Guillaume Fontaine and Patrick Lavoie
“What if We Explore…†Promoting Engaged Learning and Collaboration with MOUNTAIN RESCUE pp. 564-576 Downloads
Denise M. Bressler, M. Shane Tutwiler, Amanda Siebert-Evenstone, Leonard A. Annetta and Jason A. Chen

Volume 53, issue 4, 2022

Is there any (artificial) intelligence in gaming? pp. 315-316 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Augmented Virtuality Systems as a Tool for Improving Numeracy Decision-Making Among Children pp. 317-334 Downloads
N Yuviler-Gavish, Z Treiger, E Horesh and E Shamilov
The Association Between Multitasking and Multi-Patient Care Skills in a Simulated Patient Care Video Game Among Second Year Medical Students Based on Specialty Choice pp. 335-352 Downloads
Sridevi Korand, Cha Chi Fung, Sammy Cohen, Thomas B. Talbot, Susan Fischer, Cindy Luu, Mariam Sargsyan, Eyal Ben-Isaac, Juan Espinoza and Todd P. Chang
Using Simulation to Test Validity and Reliability of I-BIDS: A New Handoff Tool pp. 353-368 Downloads
Frank Guido-Sanz, Mindi Anderson, Steven Talbert, Desiree A. Diaz, Gregory Welch and Alyssa Tanaka
Machine learning and Serious Game for the Early Diagnosis of Alzheimer’s Disease pp. 369-387 Downloads
Samiha Mezrar and Fatima Bendella
Fight. Heal. Repeat: A Look at Rhetorical Devices in Grinding Game Mechanics pp. 388-399 Downloads
Sabrina A. Sgandurra

Volume 53, issue 3, 2022

Games for Peace and Welfare pp. 219-220 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Proximal Processes and Problem Solving: Gamers vs. Students pp. 221-236 Downloads
Lorraine A. Jacques
Understanding the Effects of Mixed Reality on Video Game Satisfaction, Enjoyment, and Performance pp. 237-252 Downloads
Weerachet “Pitch†Sinlapanuntakul, Jessyca L. Derby and Barbara S. Chaparro
A Serious Game Employed to Introduce Principles of Interprofessional Collaboration to Students of Multiple Health Professions pp. 253-264 Downloads
Nicholas M. Fusco, Lisa Jane Jacobsen, Nicole Klem, Ryan Krzyzanowicz and Patricia J. Ohtake
Ghosts of the Titanomachy: Structure, Commitment, Economics, and Risk as Causal Mechanisms in an Online Battle pp. 265-284 Downloads
James D. Fielder
Therapeutic Use of Role-Playing Game (RPG) in Mental Health: A Scoping Review pp. 285-311 Downloads
Daniel Luccas Arenas, Anna Viduani and Renata Brasil Araujo

Volume 53, issue 2, 2022

Diversity Games pp. 95-96 Downloads
Marlies P. Schijven and Toshiko Kikkawa
The Serious Game and Integrated Simulator for Cardiopulmonary Resuscitation Training in Nursing Students pp. 97-110 Downloads
Ayla Demirtas, Tulay Basak, Gul Sahin and Murat Çagatay Sonkaya
Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Mixed-Methods Usability Test pp. 111-134 Downloads
Aaron J. Hartstein, Margaret Verkuyl, Kory Zimney, Jean Yockey and Patti Berg-Poppe
Modern Technologies and Gamification in Historical Education pp. 135-156 Downloads
Marina Moseikina, Saken Toktamysov and Svetlana Danshina
To Triumph or to Socialize? The Role of Gaming Motivations in Multiplayer Online Battle Arena Gameplay Preferences pp. 157-174 Downloads
Justin W. Bonny and Lisa M. Castaneda
Fast Serious Analogue Games in Planning: The Role of Non-Player Participants pp. 175-193 Downloads
Micael Sousa, António Pais Antunes, Nuno Pinto and Nelson Zagalo
Fostering Students’ Understanding in Mangrove Ecosystem: A Case Study Using the Mangrove Survivor Board Game pp. 194-213 Downloads
Lalipat Gitgeatpong and Watcharee Ketpichainarong

Volume 53, issue 1, 2022

Games We Must Play: Cooperative, Not Competitive pp. 3-5 Downloads
Marlies P. Schijven and Toshiko Kikkawa
A Qualitative Exploratory Study of the Effects of Simulation on Nursing Students’ Self-Efficacy Beliefs for Using English for Professional Purposes pp. 6-21 Downloads
Pelin Karaçay, Zuhal Zeybekoğlu, Jacob Chizzo and Amy K. Middlebrooks
Battling With Books: The Gamification of an EFL Extensive Reading Class pp. 22-55 Downloads
Mark R. Freiermuth and Michiyo Ito
Why Students Should Be Taught Differently: Learner Characteristics, Learning Styles and Simulation Performance pp. 56-74 Downloads
Bindu Kulkarni, Ranjan Banerjee and Rajasekaran Raghunathan
Conceptualizing a Quantitative Measurement Suite to Evaluate Healthcare Teams pp. 75-92 Downloads
John T. Paige, Camille L. Rogers, Kathryn E. Kerdolff, Deborah D. Garbee, Laura S. Bonanno and Qingzhao Yu
Page updated 2025-04-12