Simulation & Gaming
2000 - 2025
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Volume 40, issue 6, 2009
- Large Emergency-Response Exercises: Qualitative Characteristics - A Survey pp. 726-751

- Yang-Im Lee, Peter Trim, Julia Upton and David Upton
- Advances in Games Technology: Software, Models, and Intelligence pp. 752-801

- Edmond Prakash, Geoff Brindle, Kevin Jones, Suiping Zhou, Narendra S. Chaudhari and Kok-Wai Wong
- A Review of Humor for Computer Games: Play, Laugh and More pp. 802-824

- Claire Dormann and Robert Biddle
- The Gaming of Policy and the Politics of Gaming: A Review pp. 825-862

- Igor S. Mayer
Volume 40, issue 5, 2009
- Yoshinobu Kumata—1939-2009 pp. 585-585

- Toshiyuki Kaneda
- It Is Not Just a Game! pp. 587-601

- Martin Shubik
- Playful Urban Spaces pp. 602-625

- Adriana de Souza e Silva and Larissa Hjorth
- Promoting Social and Emotional Learning With Games pp. 626-644

- Robyn Hromek and Sue Roffey
- Playing to Learn: A Review of Physical Games in Second Language Acquisition pp. 645-668

- Brian Tomlinson and Hitomi Masuhara
- Digital Games in eLearning Environments pp. 669-687

- Pablo Moreno-Ger, Daniel Burgos and Javier Torrente
- Challenges of Online Game Development: A Review pp. 688-710

- Graham Morgan
Volume 40, issue 4, 2009
- Terminological Ambiguity pp. 446-463

- Jan H. G. Klabbers
- Developments in Business Gaming pp. 464-487

- A.J. Faria, David Hutchinson, William J. Wellington and Steven Gold
- Social Choice in a Computer-Assisted Simulation pp. 488-512

- Precha Thavikulwat
- Simulation, Rhetoric, and Policy Making pp. 513-527

- Warren Thorngate and Mahin Tavakoli
- Nursing Simulation: A Review of the Past 40 Years pp. 528-552

- Wendy M. Nehring and Felissa R. Lashley
- Assessment in Simulation and Gaming pp. 553-568

- Jeffrey Chin, Richard Dukes and William Gamson
- Association News & Notes pp. 569-576

- Songsri Soranastaporn, Annette L. Halpin, Esther MacCallum-Stewart, Vinod Dumblekar, Thomas Eberle, Toshiko Kikkawa, Richard L. Dukes, Thomas Eberle, Margaret D. Pusch, Kevin Low, Songsri Soranastaporn and Kalayanee Jitgarun
Volume 40, issue 3, 2009
- Evolving pp. 290-296

- David Crookall
- The Learning Way pp. 297-327

- Alice Y. Kolb and David A. Kolb
- Performance Measurement in Simulation-Based Training pp. 328-376

- Eduardo Salas, Michael A. Rosen, Janet D. Held and Johnny J. Weissmuller
- Video Game Effects—Confirmed, Suspected, and Speculative pp. 377-403

- Christopher P. Barlett, Craig A. Anderson and Edward L. Swing
- Hybrid Reality and Location-Based Gaming: Redefining Mobility and Game Spaces in Urban Environments pp. 404-424

- Adriana de Souza e Silva
- Association News & Notes pp. 425-431

- Annette L. Halpin, Vinod Dumblekar, Thomas Eberle, Toshiko Kikkawa, Richard L. Dukes, Thomas Eberle, Margaret D. Pusch, Kevin Low, Songsri Soranastaporn and Kalayanee Jitgarun
- Recent references pp. 432-435

- N/a
Volume 40, issue 2, 2009
- Coming of Age pp. 162-163

- David Crookall
- Games and Terrorism pp. 164-192

- Todd Sandler and Kevin Siqueira
- Business Simulations and Cognitive Learning pp. 193-216

- Philip H. Anderson and Leigh Lawton
- Relationships Between Game Attributes and Learning Outcomes pp. 217-266

- Katherine A. Wilson, Wendy L. Bedwell, Elizabeth H. Lazzara, Eduardo Salas, C. Shawn Burke, Jamie L. Estock, Kara L. Orvis and Curtis Conkey
- Computerized Simulation in the Social Sciences pp. 267-279

- G. David Garson
Volume 40, issue 1, 2009
- Harold S. Guetzkow pp. 5-7

- David Crookall, Michael D. Ward and Daniel Guetzkow
- Acting, Knowing, Learning, Simulating, Gaming pp. 8-26

- David Crookall and Warren Thorngate
- Bridging the Gap pp. 28-29

- Willy Christian Kriz
- The Saga of ISAGA pp. 30-47

- Jan H. G. Klabbers
- Perspective Making pp. 48-67

- Timo Lainema
- Learning Through Business Games pp. 68-83

- Richard Fortmüller
- Microworld Development pp. 84-97

- Mathias M. Fischer and Federico Barnabè
- The Ten Commandments for Translating Simulation Results Into Real-life Performance pp. 98-109

- Ivo Wenzler
- Putting Theory-Oriented Evaluation Into Practice pp. 110-133

- Jan Hense, Willy Christian Kriz and Joseph Wolfe
- Pasta Wars pp. 134-146

- Noam Ebner and Yifat Winkler
- Book Review: Klabbers, J. H. G. (2006). The Magic Circle: Principles of Gaming and Simulation. Rotterdam: Sense Publishers. 332 pages. ISBN 90-8790-006-6 (paperback); ISBN 90-8790-007-4 (hardback) pp. 147-149

- Amparo GarcÃa-Carbonell and Beverly Rising
- Association News & Notes pp. 150-154

- N/a
Volume 39, issue 4, 2008
- Walking out of two-level social traps (with a little help from my friends) pp. 453-464

- Brian R. Urlacher
- Onstage or behind the scenes? Relative learning benefits of simulation role-play and design pp. 465-497

- Daniel Druckman and Noam Ebner
- Combining role-playing games and policy simulation exercises: An experience with Moroccan smallholder farmers pp. 498-514

- Mathieu Dionnet, Marcel Kuper, Ali Hammani and Patrice Garin
- Emergency response: Elearning for paramedics and firefighters pp. 515-527

- Nancy Taber
- The effects of the presence and contexts of video game violence on children: A longitudinal study in Japan pp. 528-539

- Akiko Shibuya, Akira Sakamoto, Nobuko Ihori and Shintaro Yukawa
- Reducing the risk of becoming a victim of terrorism while on international business assignments pp. 540-557

- B. Elango, Lee A. Graf and Masoud Hemmasi
- It's COWANBUNGA time: Setting up shop in a foreign country pp. 558-576

- Ruth B. McKay and Ed Chung
- Association News & Notes pp. 577-584

- N/a
Volume 39, issue 3, 2008
- Editorial: eGames and adaptive eLearning pp. 313-314

- David Crookall
- Guest Editorial: eGames and adaptive eLearning: A practical approach pp. 316-318

- Baltasar Fernández-Manjón, Daniel Burgos Griff and Richards Guest
- The usability of a commercial game physics engine to develop physics educational materials: An investigation pp. 319-337

- Colin B. Price
- EMERGO: A methodology and toolkit for developing serious games in higher education pp. 338-352

- Rob J. Nadolski, Hans G. K. Hummel, Henk J. van den Brink, Ruud E. Hoefakker, Aad Slootmaker, Hub J. Kurvers and Jeroen Storm
- Teaching with game-based learning management systems: Exploring a pedagogical dungeon pp. 353-378

- Thibault Carron, Jean-Charles Marty and Jean-Mathias Heraud
- When worlds collide: Developing game-design partnerships in universities pp. 379-398

- Martin A. Lynch and Richard J. Tunstall
- Integrating an educational 3D game in Moodle pp. 399-413

- Carina S. González and Francisco Blanco
- Building adaptive game-based learning resources: The integration of IMS Learning Design and pp. 414-431

- Daniel Burgos, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón, Marcus Specht and Rob Koper
- BIT BY BIT: A game simulating natural language processing in computers pp. 432-440

- Taichi Kato and Chuichi Arakawa
- Association news & notes pp. 441-446

- N/a
Volume 39, issue 2, 2008
- Alan Coote, Gary Gygax, Language socialization pp. 161-163

- David Crookall
- Alan Coote (1944-2007) pp. 164-165

- Danny Saunders
- Gary Gygax (1938-2008) pp. 166-167

- Pierre Corbeil
- Examining the societal impacts of nanotechnology through simulation: NANO SCENARIO pp. 168-181

- Leslie Jarmon, Elizabeth Keating and Paul Toprac
- Language socialization pp. 183-183

- Gene Halleck
- Breaking frame in a role-play simulation: A language socialization perspective pp. 184-197

- Laurie Schick
- Internet chat in simulations: Taking BULLYING online pp. 198-208

- Emily Blackshear Hull
- How a deaf boy gamed his way to second-language acquisition: Tales of intersubjectivity pp. 209-239

- Tânia Gastão Saliés and Priscila Starosky
- Role-play and language socialization among bilingual Korean children in the United States pp. 240-252

- Seongwon Yun
- Facilitating conversations across time: Using simulations in living history training pp. 253-265

- Mary Theresa Seig
- BULLYING: A ready-to-use simulation pp. 266-281

- Gene B. Halleck
- NANO SCENARIO: Role-playing to appreciate the societal effects of nanotechnology pp. 282-301

- Leslie Jarmon and Elizabeth Keating
- Association news & notes pp. 302-306

- N/a
Volume 39, issue 1, 2008
- Artificial intelligence and simulation pp. 5-5

- David Crookall
- Artificial intelligence and simulation pp. 7-9

- Levent Yilmaz, Tuncer Oren and Precha Thavikulwat
- Integrating crowd-behavior modeling into military simulation using game technology pp. 10-38

- Frederic D. McKenzie, Mikel D. Petty, Paul A. Kruszewski, Ryland C. Gaskins, Quynh-Anh H. Nguyen, Jennifer Seevinck and Eric W. Weisel
- Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET pp. 39-63

- Michael W. Dobson and Daniel Ha
- Creating physically embodied agents using realistic human motion models pp. 64-82

- Gita Sukthankar, Michael Mandel and Katia Sycara
- A personality-based simulation of bargaining in e-commerce pp. 83-100

- Faria Nassiri-Mofakham, Nasser Ghasem-Aghaee, Mohammad Ali Nematbakhsh and Ahmad Baraani-Dastjerdi
- Visualization and rule validation in human-behavior representation pp. 101-117

- Lisa Jean Moya, Frederic D. McKenzie and Quynh-Anh H. Nguyen
- A lesson learned through gaming pp. 118-125

- Ludovic M. Kovalik and Doina L. Kovalik
- The life of a simulation: Programmatic promises and pitfalls pp. 126-136

- Rebecca L. Damron
- THE ITA PROBLEM: A ready-to-use simulation pp. 137-146

- Gene B. Halleck
- Association news & notes pp. 147-153

- N/a
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