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Simulation & Gaming

2000 - 2025


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Volume 40, issue 6, 2009

Large Emergency-Response Exercises: Qualitative Characteristics - A Survey pp. 726-751 Downloads
Yang-Im Lee, Peter Trim, Julia Upton and David Upton
Advances in Games Technology: Software, Models, and Intelligence pp. 752-801 Downloads
Edmond Prakash, Geoff Brindle, Kevin Jones, Suiping Zhou, Narendra S. Chaudhari and Kok-Wai Wong
A Review of Humor for Computer Games: Play, Laugh and More pp. 802-824 Downloads
Claire Dormann and Robert Biddle
The Gaming of Policy and the Politics of Gaming: A Review pp. 825-862 Downloads
Igor S. Mayer

Volume 40, issue 5, 2009

Yoshinobu Kumata—1939-2009 pp. 585-585 Downloads
Toshiyuki Kaneda
It Is Not Just a Game! pp. 587-601 Downloads
Martin Shubik
Playful Urban Spaces pp. 602-625 Downloads
Adriana de Souza e Silva and Larissa Hjorth
Promoting Social and Emotional Learning With Games pp. 626-644 Downloads
Robyn Hromek and Sue Roffey
Playing to Learn: A Review of Physical Games in Second Language Acquisition pp. 645-668 Downloads
Brian Tomlinson and Hitomi Masuhara
Digital Games in eLearning Environments pp. 669-687 Downloads
Pablo Moreno-Ger, Daniel Burgos and Javier Torrente
Challenges of Online Game Development: A Review pp. 688-710 Downloads
Graham Morgan

Volume 40, issue 4, 2009

Terminological Ambiguity pp. 446-463 Downloads
Jan H. G. Klabbers
Developments in Business Gaming pp. 464-487 Downloads
A.J. Faria, David Hutchinson, William J. Wellington and Steven Gold
Social Choice in a Computer-Assisted Simulation pp. 488-512 Downloads
Precha Thavikulwat
Simulation, Rhetoric, and Policy Making pp. 513-527 Downloads
Warren Thorngate and Mahin Tavakoli
Nursing Simulation: A Review of the Past 40 Years pp. 528-552 Downloads
Wendy M. Nehring and Felissa R. Lashley
Assessment in Simulation and Gaming pp. 553-568 Downloads
Jeffrey Chin, Richard Dukes and William Gamson
Association News & Notes pp. 569-576 Downloads
Songsri Soranastaporn, Annette L. Halpin, Esther MacCallum-Stewart, Vinod Dumblekar, Thomas Eberle, Toshiko Kikkawa, Richard L. Dukes, Thomas Eberle, Margaret D. Pusch, Kevin Low, Songsri Soranastaporn and Kalayanee Jitgarun

Volume 40, issue 3, 2009

Evolving pp. 290-296 Downloads
David Crookall
The Learning Way pp. 297-327 Downloads
Alice Y. Kolb and David A. Kolb
Performance Measurement in Simulation-Based Training pp. 328-376 Downloads
Eduardo Salas, Michael A. Rosen, Janet D. Held and Johnny J. Weissmuller
Video Game Effects—Confirmed, Suspected, and Speculative pp. 377-403 Downloads
Christopher P. Barlett, Craig A. Anderson and Edward L. Swing
Hybrid Reality and Location-Based Gaming: Redefining Mobility and Game Spaces in Urban Environments pp. 404-424 Downloads
Adriana de Souza e Silva
Association News & Notes pp. 425-431 Downloads
Annette L. Halpin, Vinod Dumblekar, Thomas Eberle, Toshiko Kikkawa, Richard L. Dukes, Thomas Eberle, Margaret D. Pusch, Kevin Low, Songsri Soranastaporn and Kalayanee Jitgarun
Recent references pp. 432-435 Downloads
N/a

Volume 40, issue 2, 2009

Coming of Age pp. 162-163 Downloads
David Crookall
Games and Terrorism pp. 164-192 Downloads
Todd Sandler and Kevin Siqueira
Business Simulations and Cognitive Learning pp. 193-216 Downloads
Philip H. Anderson and Leigh Lawton
Relationships Between Game Attributes and Learning Outcomes pp. 217-266 Downloads
Katherine A. Wilson, Wendy L. Bedwell, Elizabeth H. Lazzara, Eduardo Salas, C. Shawn Burke, Jamie L. Estock, Kara L. Orvis and Curtis Conkey
Computerized Simulation in the Social Sciences pp. 267-279 Downloads
G. David Garson

Volume 40, issue 1, 2009

Harold S. Guetzkow pp. 5-7 Downloads
David Crookall, Michael D. Ward and Daniel Guetzkow
Acting, Knowing, Learning, Simulating, Gaming pp. 8-26 Downloads
David Crookall and Warren Thorngate
Bridging the Gap pp. 28-29 Downloads
Willy Christian Kriz
The Saga of ISAGA pp. 30-47 Downloads
Jan H. G. Klabbers
Perspective Making pp. 48-67 Downloads
Timo Lainema
Learning Through Business Games pp. 68-83 Downloads
Richard Fortmüller
Microworld Development pp. 84-97 Downloads
Mathias M. Fischer and Federico Barnabè
The Ten Commandments for Translating Simulation Results Into Real-life Performance pp. 98-109 Downloads
Ivo Wenzler
Putting Theory-Oriented Evaluation Into Practice pp. 110-133 Downloads
Jan Hense, Willy Christian Kriz and Joseph Wolfe
Pasta Wars pp. 134-146 Downloads
Noam Ebner and Yifat Winkler
Book Review: Klabbers, J. H. G. (2006). The Magic Circle: Principles of Gaming and Simulation. Rotterdam: Sense Publishers. 332 pages. ISBN 90-8790-006-6 (paperback); ISBN 90-8790-007-4 (hardback) pp. 147-149 Downloads
Amparo García-Carbonell and Beverly Rising
Association News & Notes pp. 150-154 Downloads
N/a

Volume 39, issue 4, 2008

Walking out of two-level social traps (with a little help from my friends) pp. 453-464 Downloads
Brian R. Urlacher
Onstage or behind the scenes? Relative learning benefits of simulation role-play and design pp. 465-497 Downloads
Daniel Druckman and Noam Ebner
Combining role-playing games and policy simulation exercises: An experience with Moroccan smallholder farmers pp. 498-514 Downloads
Mathieu Dionnet, Marcel Kuper, Ali Hammani and Patrice Garin
Emergency response: Elearning for paramedics and firefighters pp. 515-527 Downloads
Nancy Taber
The effects of the presence and contexts of video game violence on children: A longitudinal study in Japan pp. 528-539 Downloads
Akiko Shibuya, Akira Sakamoto, Nobuko Ihori and Shintaro Yukawa
Reducing the risk of becoming a victim of terrorism while on international business assignments pp. 540-557 Downloads
B. Elango, Lee A. Graf and Masoud Hemmasi
It's COWANBUNGA time: Setting up shop in a foreign country pp. 558-576 Downloads
Ruth B. McKay and Ed Chung
Association News & Notes pp. 577-584 Downloads
N/a

Volume 39, issue 3, 2008

Editorial: eGames and adaptive eLearning pp. 313-314 Downloads
David Crookall
Guest Editorial: eGames and adaptive eLearning: A practical approach pp. 316-318 Downloads
Baltasar Fernández-Manjón, Daniel Burgos Griff and Richards Guest
The usability of a commercial game physics engine to develop physics educational materials: An investigation pp. 319-337 Downloads
Colin B. Price
EMERGO: A methodology and toolkit for developing serious games in higher education pp. 338-352 Downloads
Rob J. Nadolski, Hans G. K. Hummel, Henk J. van den Brink, Ruud E. Hoefakker, Aad Slootmaker, Hub J. Kurvers and Jeroen Storm
Teaching with game-based learning management systems: Exploring a pedagogical dungeon pp. 353-378 Downloads
Thibault Carron, Jean-Charles Marty and Jean-Mathias Heraud
When worlds collide: Developing game-design partnerships in universities pp. 379-398 Downloads
Martin A. Lynch and Richard J. Tunstall
Integrating an educational 3D game in Moodle pp. 399-413 Downloads
Carina S. González and Francisco Blanco
Building adaptive game-based learning resources: The integration of IMS Learning Design and pp. 414-431 Downloads
Daniel Burgos, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón, Marcus Specht and Rob Koper
BIT BY BIT: A game simulating natural language processing in computers pp. 432-440 Downloads
Taichi Kato and Chuichi Arakawa
Association news & notes pp. 441-446 Downloads
N/a

Volume 39, issue 2, 2008

Alan Coote, Gary Gygax, Language socialization pp. 161-163 Downloads
David Crookall
Alan Coote (1944-2007) pp. 164-165 Downloads
Danny Saunders
Gary Gygax (1938-2008) pp. 166-167 Downloads
Pierre Corbeil
Examining the societal impacts of nanotechnology through simulation: NANO SCENARIO pp. 168-181 Downloads
Leslie Jarmon, Elizabeth Keating and Paul Toprac
Language socialization pp. 183-183 Downloads
Gene Halleck
Breaking frame in a role-play simulation: A language socialization perspective pp. 184-197 Downloads
Laurie Schick
Internet chat in simulations: Taking BULLYING online pp. 198-208 Downloads
Emily Blackshear Hull
How a deaf boy gamed his way to second-language acquisition: Tales of intersubjectivity pp. 209-239 Downloads
Tânia Gastão Saliés and Priscila Starosky
Role-play and language socialization among bilingual Korean children in the United States pp. 240-252 Downloads
Seongwon Yun
Facilitating conversations across time: Using simulations in living history training pp. 253-265 Downloads
Mary Theresa Seig
BULLYING: A ready-to-use simulation pp. 266-281 Downloads
Gene B. Halleck
NANO SCENARIO: Role-playing to appreciate the societal effects of nanotechnology pp. 282-301 Downloads
Leslie Jarmon and Elizabeth Keating
Association news & notes pp. 302-306 Downloads
N/a

Volume 39, issue 1, 2008

Artificial intelligence and simulation pp. 5-5 Downloads
David Crookall
Artificial intelligence and simulation pp. 7-9 Downloads
Levent Yilmaz, Tuncer Oren and Precha Thavikulwat
Integrating crowd-behavior modeling into military simulation using game technology pp. 10-38 Downloads
Frederic D. McKenzie, Mikel D. Petty, Paul A. Kruszewski, Ryland C. Gaskins, Quynh-Anh H. Nguyen, Jennifer Seevinck and Eric W. Weisel
Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET pp. 39-63 Downloads
Michael W. Dobson and Daniel Ha
Creating physically embodied agents using realistic human motion models pp. 64-82 Downloads
Gita Sukthankar, Michael Mandel and Katia Sycara
A personality-based simulation of bargaining in e-commerce pp. 83-100 Downloads
Faria Nassiri-Mofakham, Nasser Ghasem-Aghaee, Mohammad Ali Nematbakhsh and Ahmad Baraani-Dastjerdi
Visualization and rule validation in human-behavior representation pp. 101-117 Downloads
Lisa Jean Moya, Frederic D. McKenzie and Quynh-Anh H. Nguyen
A lesson learned through gaming pp. 118-125 Downloads
Ludovic M. Kovalik and Doina L. Kovalik
The life of a simulation: Programmatic promises and pitfalls pp. 126-136 Downloads
Rebecca L. Damron
THE ITA PROBLEM: A ready-to-use simulation pp. 137-146 Downloads
Gene B. Halleck
Association news & notes pp. 147-153 Downloads
N/a
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