It Is Not Just a Game!
Martin Shubik
Simulation & Gaming, 2009, vol. 40, issue 5, 587-601
Abstract:
An overall view of the development of gaming and simulation is presented. This includes a consideration of some observations on what had been predicted and what happened, as well as some predictions concerning the future. Stress is given to prediction based on what is technically feasible and prediction based on the sociopolitical environment. It is suggested that “to plan†is an irregular verb with four tenses: the past imperfect, the present unclear, the future perfect, and finally, the future probable.
Keywords: context; developments; free-form game; game theory; gaming; history; playable game; prediction; purposes; rigid-rule game; scope; simulation; sociopolitical environment; survey of applications; utilizations (search for similar items in EconPapers)
Date: 2009
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:40:y:2009:i:5:p:587-601
DOI: 10.1177/1046878109333722
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