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Simulation & Gaming

2000 - 2025


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Volume 49, issue 6, 2018

Research of the Active Substance of Gaming Simulation pp. 595-601 Downloads
Willy Christian Kriz
Assessment of Teams in a Digital Game Environment pp. 602-619 Downloads
Igor Mayer
Simulation Gaming Can Strengthen Experiential Education in Complex Infrastructure Systems pp. 620-641 Downloads
Lauren R. McBurnett, Margaret M. Hinrichs, Thomas P. Seager and Susan Spierre Clark
Breaking Out of the Bubble Putting Simulation Into Context to Increase Immersion and Performance pp. 642-660 Downloads
Per Backlund, Hanna Maurin Söderholm, Henrik Engström, Magnus Andersson Hagiwara and Mikael Lebram
Comparison Between Two Types of Educational Computer Games pp. 661-674 Downloads
Timothy Dedeaux and Taralynn Hartsell
Modeling Learners in Educational Games: Relationship Between Playing and Learning Styles pp. 675-699 Downloads
Nabila Hamdaoui, Mohammed Khalidi Idrissi and Samir Bennani
Ludic Markers for Player-Player Observation in Location-Based Mobile Games pp. 700-717 Downloads
Paula Alavesa, Minna Pakanen, Timo Ojala, Kennedy Opoku Asare, Karri Ojala, Mikko Lehto and Hannu Kukka
Fostering Situated Conversation Through Game Play pp. 718-734 Downloads
Javier Corredor
Adapting the DIPLOMACY Board Game Concept for 21st Century International Relations Teaching pp. 735-750 Downloads
Mikael Mattlin
jAVANT-GARDE: A Cross-Platform Serious Game for an Introduction to Programming With Java pp. 751-767 Downloads
Stefanos Galgouranas and Stelios Xinogalos

Volume 49, issue 5, 2018

Healthcare Simulation Research in Simulation and Gaming: Past, Present, and Future pp. 475-478 Downloads
Taylor Sawyer and Mindi Anderson
A Brain-Based Instruction Simulation Approach to Improve Code Team Response in an Internal Medicine Unit pp. 479-496 Downloads
Timothy C. Clapper, Kapil Rajwani, Elizabeth Mauer, Linda M. Gerber, Joanna Lee, Kevin Ching, Stephanie Miller and Kirana Gudi
Enhancing Clinical Learning Through an Innovative Instructor Application for ECMO Patient Simulators pp. 497-514 Downloads
Abdullah Alsalemi, Mohammed Al Disi, Yahya Alhomsi, Fayçal Bensaali, Abbes Amira and Guillaume Alinier
Customization of Avatars in a HPV Digital Gaming Intervention for College-Age Males: An Experimental Study pp. 515-537 Downloads
Gabrielle Darville, Charkarra Anderson – Lewis, Michael Stellefson, Yu-Hao Lee, Jann MacInnes, R. Morgan Pigg, Juan E. Gilbert and Sanethia Thomas
An Exploratory Study on the Köhler Effect and Flow in Long-term Exergaming pp. 538-552 Downloads
Seungmin Lee, Nicholas D. Myers, Taiwoo Park, Christopher R. Hill and Deborah L. Feltz
Zombies vs. Anxiety: An Augmentation Study of Prescribed Video Game Play Compared to Medication in Reducing Anxiety Symptoms pp. 553-566 Downloads
Matthew T. Fish, Carmen V. Russoniello and Kevin O’Brien
Cells of War: A Serious Game for Familiarizing Players With the Immune System pp. 567-589 Downloads
Konstantina Konstantara and Stelios Xinogalos

Volume 49, issue 4, 2018

Serious Games Are Not All Serious pp. 375-377 Downloads
Timothy C. Clapper
Integrating a Serious Game Into Case-Based Learning pp. 378-400 Downloads
Tracie M. Addy, Derek Dube, Catherine Croft, Jonathan O. Nardolilli, Orville C. Paynter, Michelle L. Hutchings, Michael J. Honsberger and Philip M. Reeves
Comparing Serious Games and Educational Simulations: Effects on Enjoyment, Deep Thinking, Interest and Cognitive Learning Gains pp. 401-422 Downloads
Nina Imlig-Iten and Dominik Petko
MEDIUS: A Serious Game for Autistic Children Based on Decision System pp. 423-440 Downloads
Kinane Daouadji Amina and Bendella Fatima
Games Ready to Use: A Serious Game for Teaching Natural Risk Management pp. 441-470 Downloads
Franck Taillandier and Carole Adam

Volume 49, issue 3, 2018

Game Science: Foundations and Perspectives pp. 199-206 Downloads
Willy C. Kriz, J. Tuomas Harviainen and Timothy C. Clapper
On the Architecture of Game Science pp. 207-245 Downloads
Jan HG Klabbers
Rigor in Gaming for Design: Conditions for Transfer Between Game and Reality pp. 246-262 Downloads
Jayanth Raghothama and Sebastiaan Meijer
Interdisciplinary Approach to Complexity in Simulation Game Design and Implementation pp. 263-278 Downloads
Marcin Wardaszko
A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems pp. 279-314 Downloads
Heide K. Lukosch, Geertje Bekebrede, Shalini Kurapati and Stephan G. Lukosch
Gamification Science, Its History and Future: Definitions and a Research Agenda pp. 315-337 Downloads
Richard N. Landers, Elena M. Auer, Andrew B. Collmus and Michael B. Armstrong
On the Expanding Ludosphere pp. 338-355 Downloads
Jaakko Stenros and Annakaisa Kultima
On the Architecture of Game Science: A Rebuttal pp. 356-372 Downloads
Jan HG Klabbers

Volume 49, issue 2, 2018

Connections and Correspondences in Simulation/Gaming pp. 95-97 Downloads
J. Tuomas Harviainen
Simulated Provocations: A Hypermedia Radio Theatre for Reflection on Classroom Management pp. 98-114 Downloads
Mattias Arvola, Marcus Samuelsson, Mathias Nordvall and Eva L. Ragnemalm
Teaching History With Custom-Built Board Games pp. 115-133 Downloads
Benjamin Hoy
Adolescents’ Perceptions of “Cheating†in Gaming and Educational Settings pp. 134-145 Downloads
Brandon Nease and Michelle Samura
Game for Low-Formal Education Farmers to Learn How to Improve Soil Quality pp. 146-167 Downloads
Sutheera Pruksakorn, Somboon Kiratiprayoon, Somkit Uttaranakorn, Orathai Sukreeyapongse and Pongchai Dumrongrojwatthana
Grim FATE: Learning About Systems Thinking in an In-Depth Climate Change Simulation pp. 168-194 Downloads
David I. Waddington and Thomas Fennewald

Volume 49, issue 1, 2018

Capitalizing on the Most Important Part of a Learning Session: The Experience pp. 3-7 Downloads
Timothy C. Clapper
Programming Serious Games as a Master Course: Feasible or Not? pp. 8-26 Downloads
Stelios Xinogalos
Effect of Multitasking on Simulator Sickness and Performance in 3D Aerodrome Control Training pp. 27-49 Downloads
Birsen Yörük Açıkel, Uğur Turhan and Yavuz Akbulut
How to Raise Different Game Collaboration Activities: The Association Between Game Mechanics, Players’ Roles and Collaboration Processes pp. 50-71 Downloads
Raija H. Hämäläinen, Mikko Niilo-Rämä, Timo Lainema and Kimmo Oksanen
MYTH TROUBLES: An Open-Source Educational Game in Scratch for Greek Mythology pp. 71-91 Downloads
Olympia Evangelopoulou and Stelios Xinogalos
Acknowledgment of Reviewers of Simulation & Gaming for 2017 pp. 92-92 Downloads
N/a

Volume 48, issue 6, 2017

Gaming, Simulation/Gaming, and Simulation & Gaming pp. 719-721 Downloads
J.Tuomas Harviainen
The Effectiveness of Developing Motor Skills Through Motion-Based Video Gaming: A Review pp. 722-734 Downloads
Seth E. Jenny, David P. Schary, Kristy M. Noble and Shelley D. Hamill
Driving the Future: A Management Flight Simulator of the US Automobile Market pp. 735-769 Downloads
David R. Keith, Sergey Naumov and John Sterman
Measuring the Learning Effectiveness of Serious Gaming for Training of Complex Manufacturing Tasks pp. 770-790 Downloads
Katie Li, Mark Hall, Pablo Bermell-Garcia, Jeffrey Alcock, Ashutosh Tiwari and Mar González-Franco
Comparison of Group Decision Making in Japan, Thailand, Vietnam, and Russia Using a Business Game pp. 791-813 Downloads
Mitsuru Morita, Chiaki Iwai, Nopadol Rompho and Monvika Phadoongsitthi
Designing With Game-Based Learning: Game Mechanics From Middle School to Higher Education pp. 814-831 Downloads
Larysa Nadolny, Zina Alaswad, Dennis Culver and Wei Wang
Gamified Modules for an Introductory Statistics Course and Their Impact on Attitudes and Learning pp. 832-854 Downloads
Tamarah Smith
Between the Patient and Politics – A Ready-to-Use Simulation for Human Service Practitioners pp. 855-870 Downloads
Daniel J. Mallinson and Erin O’Hanlon

Volume 48, issue 5, 2017

Historical Roots and New Fruits of Gaming and Simulation pp. 583-587 Downloads
N/a
Mindcrafting: The Semantic Characteristics of Spontaneous Names Generated as an Aid to Cognitive Mapping and Navigation of Simulated Environments pp. 588-602 Downloads
James O. Butler
Details and Dynamics: Mental Models of Complex Systems in Game-Based Learning pp. 603-624 Downloads
Joe A. Wasserman and Jaime Banks
Adaptation of Gaming Features for Motivating Learners pp. 625-656 Downloads
Baptiste Monterrat, Élise Lavoué and Sébastien George
Mannequin-Based Immersive Simulation Improves Resident Understanding of a Clinical Decision Rule pp. 657-669 Downloads
Ilana Harwayne-Gidansky, Jennifer M. Bellis, Son H. McLaren, Kristen Critelli, Sunday Clark, Zhengming Chen, Linda M. Gerber and Kevin Ching
Recipes for Structural Fairness in Games pp. 670-694 Downloads
Precha Thavikulwat
CREATING EVALUATION PROFILES FOR GAMES DESIGNED TO BE FUN: An Interpretive Framework for Serious Game Mechanics pp. 695-714 Downloads
Frank Ulrich and Niels Henrik Helms

Volume 48, issue 4, 2017

Using Simulation and Gaming to Address Theory, Practice and Research in the Pursuit of Knowledge pp. 431-434 Downloads
Timothy C. Clapper
Mobile Learning Game Effectiveness in Cognitive Learning by Adults: A Comparative Study pp. 435-454 Downloads
Marcin Wardaszko and Błażej Podgórski
Beyond Smell-O-Vision: Possibilities for Smell-Based Digital Media pp. 455-479 Downloads
Jonas K. Olofsson, Simon Niedenthal, Marie Ehrndal, Marta Zakrzewska, Andreas Wartel and Maria Larsson
The Native Symbols Engaging Turkish Players to Digital Games in a Playability Perspective pp. 480-497 Downloads
Alper Aslan, Murat Coban, Turkan Karakus Yilmaz and Yuksel Goktas
Procedures of Commodification: Case Livestock Welfare pp. 498-512 Downloads
Sami Torssonen
An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning pp. 513-538 Downloads
Michael B. Armstrong and Richard N. Landers
Teaching Conflict Resolution in the Bioecological System: Implementing Winning Colors® pp. 539-552 Downloads
Timothy C. Clapper and Donna M. Rice
Evaluating the Usability of Authoring Environments for Serious Games pp. 553-578 Downloads
Aad Slootmaker, Hans Hummel and Rob Koper
Corrigendum pp. 579-579 Downloads
N/a

Volume 48, issue 3, 2017

Editorial: Expanding the Borders of Simulation/Gaming pp. 295-298 Downloads
J. Tuomas Harviainen
Developing a Team Behavioural Marker Framework Using Observations of Simulator-Based Exercises to Improve Team Effectiveness: A Drilling Team Case Study pp. 299-313 Downloads
Margaret T. Crichton, Scott Moffat and Lauren Crichton
Modelling the Outcomes of International Crises Using Confrontation Analysis pp. 314-328 Downloads
John Curry, Dana Ruggiero, Phil Sabin and Michael Young
The (Not So) Evil Within? Agency in Video Game Choice and the Impact of Violent Content pp. 329-337 Downloads
Christopher J. Ferguson, Kay Colon-Motas, Carolin Esser, Connor Lanie, Skylar Purvis and Mark Williams
Examination of the Relationship Between Gender, Performance, and Enjoyment of a First-Person Shooter Game pp. 338-362 Downloads
Toby Hopp and Jolene Fisher
A Taxonomy Approach to Studying How Gamers Review Games pp. 363-380 Downloads
Matthew J. Koehler, Brian Arnold, Spencer P. Greenhalgh and Liz Owens Boltz
From Games to Gamification: A Classification of Rewards in World of Warcraft for the Design of Gamified Systems pp. 381-401 Downloads
Amon Rapp
The Impact of Health-Related User Interface Sounds on Player Experience pp. 402-427 Downloads
James Robb, Tom Garner, Karen Collins and Lennart E. Nacke

Volume 48, issue 2, 2017

Simulation and Gaming can be Used to Determine Validity While Engaging in Collaborative Environments pp. 175-177 Downloads
Timothy C. Clapper
Oasistan pp. 178-198 Downloads
Martin de Jong and Harald Warmelink
We’re Just Playing pp. 199-218 Downloads
Mike P. Cook, Matthew Gremo and Ryan Morgan
Assessing Gaming Simulation Validity for Training Traffic Controllers pp. 219-235 Downloads
G. van Lankveld, E. Sehic, J. C. Lo and S. A. Meijer
Construct Development and Validation in Game-Based Research pp. 236-248 Downloads
Michael D. Coovert, Jennifer Winner and Winston Bennett
Governments Should Play Games pp. 249-267 Downloads
Lobna Hassan
Simulating a Climate Engineering Crisis pp. 268-290 Downloads
Nils Matzner and Robert Herrenbrück

Volume 48, issue 1, 2017

Types of Gaming Simulation Applications pp. 3-7 Downloads
Willy Christian Kriz
An Empirical Evaluation of Transfer-of-Training of Two Flight Simulation Games pp. 8-35 Downloads
Hans J. E. Korteling, Anne S. Helsdingen and Ralf R. Sluimer
Voluntary vs Compulsory Playing Contexts pp. 36-55 Downloads
Gabriela Rodríguez-Aflecht, Minna Hannula-Sormunen, Jake McMullen, Tomi Jaakkola and Erno Lehtinen
Measuring the Impact of a Marketing Simulation Game pp. 56-80 Downloads
William J. Wellington, David B. Hutchinson and Anthony J. Faria
Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning pp. 81-97 Downloads
Jean-Nicolas Proulx, Margarida Romero and Sylvester Arnab
Goal-Setting in Educational Video Games pp. 98-130 Downloads
Steve Nebel, Sascha Schneider, Janine Schledjewski and Günter Daniel Rey
Designing a Digital Medical Management Training Simulator Using Distributed Cognition Theory pp. 131-152 Downloads
Jonas Rybing, Erik Prytz, Johan Hornwall, Heléne Nilsson, Carl-Oscar Jonson and Magnus Bang
COMMUTER BRIDGE pp. 153-169 Downloads
Ugo Merlone and Angelo Romano
Acknowledgment pp. 170-170 Downloads
N/a
Page updated 2025-04-12