Simulation & Gaming
2000 - 2025
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Volume 49, issue 6, 2018
- Research of the Active Substance of Gaming Simulation pp. 595-601

- Willy Christian Kriz
- Assessment of Teams in a Digital Game Environment pp. 602-619

- Igor Mayer
- Simulation Gaming Can Strengthen Experiential Education in Complex Infrastructure Systems pp. 620-641

- Lauren R. McBurnett, Margaret M. Hinrichs, Thomas P. Seager and Susan Spierre Clark
- Breaking Out of the Bubble Putting Simulation Into Context to Increase Immersion and Performance pp. 642-660

- Per Backlund, Hanna Maurin Söderholm, Henrik Engström, Magnus Andersson Hagiwara and Mikael Lebram
- Comparison Between Two Types of Educational Computer Games pp. 661-674

- Timothy Dedeaux and Taralynn Hartsell
- Modeling Learners in Educational Games: Relationship Between Playing and Learning Styles pp. 675-699

- Nabila Hamdaoui, Mohammed Khalidi Idrissi and Samir Bennani
- Ludic Markers for Player-Player Observation in Location-Based Mobile Games pp. 700-717

- Paula Alavesa, Minna Pakanen, Timo Ojala, Kennedy Opoku Asare, Karri Ojala, Mikko Lehto and Hannu Kukka
- Fostering Situated Conversation Through Game Play pp. 718-734

- Javier Corredor
- Adapting the DIPLOMACY Board Game Concept for 21st Century International Relations Teaching pp. 735-750

- Mikael Mattlin
- jAVANT-GARDE: A Cross-Platform Serious Game for an Introduction to Programming With Java pp. 751-767

- Stefanos Galgouranas and Stelios Xinogalos
Volume 49, issue 5, 2018
- Healthcare Simulation Research in Simulation and Gaming: Past, Present, and Future pp. 475-478

- Taylor Sawyer and Mindi Anderson
- A Brain-Based Instruction Simulation Approach to Improve Code Team Response in an Internal Medicine Unit pp. 479-496

- Timothy C. Clapper, Kapil Rajwani, Elizabeth Mauer, Linda M. Gerber, Joanna Lee, Kevin Ching, Stephanie Miller and Kirana Gudi
- Enhancing Clinical Learning Through an Innovative Instructor Application for ECMO Patient Simulators pp. 497-514

- Abdullah Alsalemi, Mohammed Al Disi, Yahya Alhomsi, Fayçal Bensaali, Abbes Amira and Guillaume Alinier
- Customization of Avatars in a HPV Digital Gaming Intervention for College-Age Males: An Experimental Study pp. 515-537

- Gabrielle Darville, Charkarra Anderson – Lewis, Michael Stellefson, Yu-Hao Lee, Jann MacInnes, R. Morgan Pigg, Juan E. Gilbert and Sanethia Thomas
- An Exploratory Study on the Köhler Effect and Flow in Long-term Exergaming pp. 538-552

- Seungmin Lee, Nicholas D. Myers, Taiwoo Park, Christopher R. Hill and Deborah L. Feltz
- Zombies vs. Anxiety: An Augmentation Study of Prescribed Video Game Play Compared to Medication in Reducing Anxiety Symptoms pp. 553-566

- Matthew T. Fish, Carmen V. Russoniello and Kevin O’Brien
- Cells of War: A Serious Game for Familiarizing Players With the Immune System pp. 567-589

- Konstantina Konstantara and Stelios Xinogalos
Volume 49, issue 4, 2018
- Serious Games Are Not All Serious pp. 375-377

- Timothy C. Clapper
- Integrating a Serious Game Into Case-Based Learning pp. 378-400

- Tracie M. Addy, Derek Dube, Catherine Croft, Jonathan O. Nardolilli, Orville C. Paynter, Michelle L. Hutchings, Michael J. Honsberger and Philip M. Reeves
- Comparing Serious Games and Educational Simulations: Effects on Enjoyment, Deep Thinking, Interest and Cognitive Learning Gains pp. 401-422

- Nina Imlig-Iten and Dominik Petko
- MEDIUS: A Serious Game for Autistic Children Based on Decision System pp. 423-440

- Kinane Daouadji Amina and Bendella Fatima
- Games Ready to Use: A Serious Game for Teaching Natural Risk Management pp. 441-470

- Franck Taillandier and Carole Adam
Volume 49, issue 3, 2018
- Game Science: Foundations and Perspectives pp. 199-206

- Willy C. Kriz, J. Tuomas Harviainen and Timothy C. Clapper
- On the Architecture of Game Science pp. 207-245

- Jan HG Klabbers
- Rigor in Gaming for Design: Conditions for Transfer Between Game and Reality pp. 246-262

- Jayanth Raghothama and Sebastiaan Meijer
- Interdisciplinary Approach to Complexity in Simulation Game Design and Implementation pp. 263-278

- Marcin Wardaszko
- A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems pp. 279-314

- Heide K. Lukosch, Geertje Bekebrede, Shalini Kurapati and Stephan G. Lukosch
- Gamification Science, Its History and Future: Definitions and a Research Agenda pp. 315-337

- Richard N. Landers, Elena M. Auer, Andrew B. Collmus and Michael B. Armstrong
- On the Expanding Ludosphere pp. 338-355

- Jaakko Stenros and Annakaisa Kultima
- On the Architecture of Game Science: A Rebuttal pp. 356-372

- Jan HG Klabbers
Volume 49, issue 2, 2018
- Connections and Correspondences in Simulation/Gaming pp. 95-97

- J. Tuomas Harviainen
- Simulated Provocations: A Hypermedia Radio Theatre for Reflection on Classroom Management pp. 98-114

- Mattias Arvola, Marcus Samuelsson, Mathias Nordvall and Eva L. Ragnemalm
- Teaching History With Custom-Built Board Games pp. 115-133

- Benjamin Hoy
- Adolescents’ Perceptions of “Cheating†in Gaming and Educational Settings pp. 134-145

- Brandon Nease and Michelle Samura
- Game for Low-Formal Education Farmers to Learn How to Improve Soil Quality pp. 146-167

- Sutheera Pruksakorn, Somboon Kiratiprayoon, Somkit Uttaranakorn, Orathai Sukreeyapongse and Pongchai Dumrongrojwatthana
- Grim FATE: Learning About Systems Thinking in an In-Depth Climate Change Simulation pp. 168-194

- David I. Waddington and Thomas Fennewald
Volume 49, issue 1, 2018
- Capitalizing on the Most Important Part of a Learning Session: The Experience pp. 3-7

- Timothy C. Clapper
- Programming Serious Games as a Master Course: Feasible or Not? pp. 8-26

- Stelios Xinogalos
- Effect of Multitasking on Simulator Sickness and Performance in 3D Aerodrome Control Training pp. 27-49

- Birsen Yörük Açıkel, Uğur Turhan and Yavuz Akbulut
- How to Raise Different Game Collaboration Activities: The Association Between Game Mechanics, Players’ Roles and Collaboration Processes pp. 50-71

- Raija H. Hämäläinen, Mikko Niilo-Rämä, Timo Lainema and Kimmo Oksanen
- MYTH TROUBLES: An Open-Source Educational Game in Scratch for Greek Mythology pp. 71-91

- Olympia Evangelopoulou and Stelios Xinogalos
- Acknowledgment of Reviewers of Simulation & Gaming for 2017 pp. 92-92

- N/a
Volume 48, issue 6, 2017
- Gaming, Simulation/Gaming, and Simulation & Gaming pp. 719-721

- J.Tuomas Harviainen
- The Effectiveness of Developing Motor Skills Through Motion-Based Video Gaming: A Review pp. 722-734

- Seth E. Jenny, David P. Schary, Kristy M. Noble and Shelley D. Hamill
- Driving the Future: A Management Flight Simulator of the US Automobile Market pp. 735-769

- David R. Keith, Sergey Naumov and John Sterman
- Measuring the Learning Effectiveness of Serious Gaming for Training of Complex Manufacturing Tasks pp. 770-790

- Katie Li, Mark Hall, Pablo Bermell-Garcia, Jeffrey Alcock, Ashutosh Tiwari and Mar González-Franco
- Comparison of Group Decision Making in Japan, Thailand, Vietnam, and Russia Using a Business Game pp. 791-813

- Mitsuru Morita, Chiaki Iwai, Nopadol Rompho and Monvika Phadoongsitthi
- Designing With Game-Based Learning: Game Mechanics From Middle School to Higher Education pp. 814-831

- Larysa Nadolny, Zina Alaswad, Dennis Culver and Wei Wang
- Gamified Modules for an Introductory Statistics Course and Their Impact on Attitudes and Learning pp. 832-854

- Tamarah Smith
- Between the Patient and Politics – A Ready-to-Use Simulation for Human Service Practitioners pp. 855-870

- Daniel J. Mallinson and Erin O’Hanlon
Volume 48, issue 5, 2017
- Historical Roots and New Fruits of Gaming and Simulation pp. 583-587

- N/a
- Mindcrafting: The Semantic Characteristics of Spontaneous Names Generated as an Aid to Cognitive Mapping and Navigation of Simulated Environments pp. 588-602

- James O. Butler
- Details and Dynamics: Mental Models of Complex Systems in Game-Based Learning pp. 603-624

- Joe A. Wasserman and Jaime Banks
- Adaptation of Gaming Features for Motivating Learners pp. 625-656

- Baptiste Monterrat, Élise Lavoué and Sébastien George
- Mannequin-Based Immersive Simulation Improves Resident Understanding of a Clinical Decision Rule pp. 657-669

- Ilana Harwayne-Gidansky, Jennifer M. Bellis, Son H. McLaren, Kristen Critelli, Sunday Clark, Zhengming Chen, Linda M. Gerber and Kevin Ching
- Recipes for Structural Fairness in Games pp. 670-694

- Precha Thavikulwat
- CREATING EVALUATION PROFILES FOR GAMES DESIGNED TO BE FUN: An Interpretive Framework for Serious Game Mechanics pp. 695-714

- Frank Ulrich and Niels Henrik Helms
Volume 48, issue 4, 2017
- Using Simulation and Gaming to Address Theory, Practice and Research in the Pursuit of Knowledge pp. 431-434

- Timothy C. Clapper
- Mobile Learning Game Effectiveness in Cognitive Learning by Adults: A Comparative Study pp. 435-454

- Marcin Wardaszko and Błażej Podgórski
- Beyond Smell-O-Vision: Possibilities for Smell-Based Digital Media pp. 455-479

- Jonas K. Olofsson, Simon Niedenthal, Marie Ehrndal, Marta Zakrzewska, Andreas Wartel and Maria Larsson
- The Native Symbols Engaging Turkish Players to Digital Games in a Playability Perspective pp. 480-497

- Alper Aslan, Murat Coban, Turkan Karakus Yilmaz and Yuksel Goktas
- Procedures of Commodification: Case Livestock Welfare pp. 498-512

- Sami Torssonen
- An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning pp. 513-538

- Michael B. Armstrong and Richard N. Landers
- Teaching Conflict Resolution in the Bioecological System: Implementing Winning Colors® pp. 539-552

- Timothy C. Clapper and Donna M. Rice
- Evaluating the Usability of Authoring Environments for Serious Games pp. 553-578

- Aad Slootmaker, Hans Hummel and Rob Koper
- Corrigendum pp. 579-579

- N/a
Volume 48, issue 3, 2017
- Editorial: Expanding the Borders of Simulation/Gaming pp. 295-298

- J. Tuomas Harviainen
- Developing a Team Behavioural Marker Framework Using Observations of Simulator-Based Exercises to Improve Team Effectiveness: A Drilling Team Case Study pp. 299-313

- Margaret T. Crichton, Scott Moffat and Lauren Crichton
- Modelling the Outcomes of International Crises Using Confrontation Analysis pp. 314-328

- John Curry, Dana Ruggiero, Phil Sabin and Michael Young
- The (Not So) Evil Within? Agency in Video Game Choice and the Impact of Violent Content pp. 329-337

- Christopher J. Ferguson, Kay Colon-Motas, Carolin Esser, Connor Lanie, Skylar Purvis and Mark Williams
- Examination of the Relationship Between Gender, Performance, and Enjoyment of a First-Person Shooter Game pp. 338-362

- Toby Hopp and Jolene Fisher
- A Taxonomy Approach to Studying How Gamers Review Games pp. 363-380

- Matthew J. Koehler, Brian Arnold, Spencer P. Greenhalgh and Liz Owens Boltz
- From Games to Gamification: A Classification of Rewards in World of Warcraft for the Design of Gamified Systems pp. 381-401

- Amon Rapp
- The Impact of Health-Related User Interface Sounds on Player Experience pp. 402-427

- James Robb, Tom Garner, Karen Collins and Lennart E. Nacke
Volume 48, issue 2, 2017
- Simulation and Gaming can be Used to Determine Validity While Engaging in Collaborative Environments pp. 175-177

- Timothy C. Clapper
- Oasistan pp. 178-198

- Martin de Jong and Harald Warmelink
- We’re Just Playing pp. 199-218

- Mike P. Cook, Matthew Gremo and Ryan Morgan
- Assessing Gaming Simulation Validity for Training Traffic Controllers pp. 219-235

- G. van Lankveld, E. Sehic, J. C. Lo and S. A. Meijer
- Construct Development and Validation in Game-Based Research pp. 236-248

- Michael D. Coovert, Jennifer Winner and Winston Bennett
- Governments Should Play Games pp. 249-267

- Lobna Hassan
- Simulating a Climate Engineering Crisis pp. 268-290

- Nils Matzner and Robert Herrenbrück
Volume 48, issue 1, 2017
- Types of Gaming Simulation Applications pp. 3-7

- Willy Christian Kriz
- An Empirical Evaluation of Transfer-of-Training of Two Flight Simulation Games pp. 8-35

- Hans J. E. Korteling, Anne S. Helsdingen and Ralf R. Sluimer
- Voluntary vs Compulsory Playing Contexts pp. 36-55

- Gabriela RodrÃguez-Aflecht, Minna Hannula-Sormunen, Jake McMullen, Tomi Jaakkola and Erno Lehtinen
- Measuring the Impact of a Marketing Simulation Game pp. 56-80

- William J. Wellington, David B. Hutchinson and Anthony J. Faria
- Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning pp. 81-97

- Jean-Nicolas Proulx, Margarida Romero and Sylvester Arnab
- Goal-Setting in Educational Video Games pp. 98-130

- Steve Nebel, Sascha Schneider, Janine Schledjewski and Günter Daniel Rey
- Designing a Digital Medical Management Training Simulator Using Distributed Cognition Theory pp. 131-152

- Jonas Rybing, Erik Prytz, Johan Hornwall, Heléne Nilsson, Carl-Oscar Jonson and Magnus Bang
- COMMUTER BRIDGE pp. 153-169

- Ugo Merlone and Angelo Romano
- Acknowledgment pp. 170-170

- N/a
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