EconPapers    
Economics at your fingertips  
 

Research of the Active Substance of Gaming Simulation

Willy Christian Kriz

Simulation & Gaming, 2018, vol. 49, issue 6, 595-601

Abstract: Ivo Wenzler (2008) distinguishes four components of the active substance of gaming simulation: the context, the participants, the process and the environment. His taxonomy further defines four sub-dimensions for each component. His framework of 16 factors is looking to games from a design science and structural level. This editorial presents the contents of the articles of the issue. The articles and the games mentioned are classified into the useful framework of Wenzler.

Keywords: game science; design science; taxonomy (search for similar items in EconPapers)
Date: 2018
References: View references in EconPapers View complete reference list from CitEc
Citations:

Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878118817847 (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:49:y:2018:i:6:p:595-601

DOI: 10.1177/1046878118817847

Access Statistics for this article

More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().

 
Page updated 2025-03-19
Handle: RePEc:sae:simgam:v:49:y:2018:i:6:p:595-601