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Simulation and Gaming can be Used to Determine Validity While Engaging in Collaborative Environments

Timothy C. Clapper

Simulation & Gaming, 2017, vol. 48, issue 2, 175-177

Date: 2017
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:48:y:2017:i:2:p:175-177

DOI: 10.1177/1046878117699433

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