EconPapers    
Economics at your fingertips  
 

Adaptation of Gaming Features for Motivating Learners

Baptiste Monterrat, Élise Lavoué and Sébastien George

Simulation & Gaming, 2017, vol. 48, issue 5, 625-656

Abstract: Background. Many learning environments are quickly deserted by learners, even if they are efficient. Gamification of learning environments is a recent approach used to enhance learners’ motivation and participation. Aim. People have various expectations and react differently faced with specific game mechanics. An important goal lies in automatically adapting game mechanics according to player types . In this article, we study the gaming features that can be adapted in learning environments and the player model that can be used for the adaptation process. We propose an approach that aims to predict to which game mechanics a user is responsive, and to adapt the gaming features of the system according to this information. Methodology. An implementation was released, and evaluated through an quasi-experimental study with 59 middle school students, each one using the learning environment during three 45-minutes sessions. Results. The results validate the implementation of the system and show that the users’ activity can help to predict their profile . The adaptation process did not improve learners’ engagement as expected, but it shows a path for future research toward an adaptive approach for learning environment gamification.

Keywords: adaptation; gamification; gaming features; motivation; player model; web-based learning (search for similar items in EconPapers)
Date: 2017
References: Add references at CitEc
Citations:

Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878117712632 (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:48:y:2017:i:5:p:625-656

DOI: 10.1177/1046878117712632

Access Statistics for this article

More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().

 
Page updated 2025-03-19
Handle: RePEc:sae:simgam:v:48:y:2017:i:5:p:625-656