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Simulation & Gaming

2000 - 2025


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Volume 51, issue 6, 2020

Vigorous writing is concise, research is rigorous pp. 739-743 Downloads
Timothy C. Clapper
Assessing the Distinctive Contributions of Simulation & Gaming to the Literature, 1970-2019: A Bibliometric Review pp. 744-769 Downloads
Uyen-Phuong Nguyen and Philip Hallinger
Implications of Subject Matter Expertise as a Requirement for Debriefing: A Randomized Control Trial pp. 770-784 Downloads
Desiree A. Díaz, Laura Gonzalez, Mindi Anderson, Valorie MacKenna, Erica Hoyt and Peggy P. Hill
Cross-Cultural Analysis of Gamer Identity: A Comparison of the United States and Poland pp. 785-801 Downloads
Małgorzata Ćwil and William T. Howe
Neurological Assessment Using a Physical-Virtual Patient (PVP) pp. 802-818 Downloads
Laura Gonzalez, Salam Daher and Greg Welch
Gearing Up for the Future of Exercise pp. 819-829 Downloads
Rory McGloin, Kimberly Embacher-Martin, Christine Gilbert and Jaci VanHeest
Simulation Game Outcomes: A Multilevel Examination of Knowledge Sharing Norms, Transactive Memory Systems, and Individual Learning Goal Orientations pp. 830-858 Downloads
Janice Francis Super, Teresa K. Betts, Heath Keller and Joy Roach Humphreys

Volume 51, issue 5, 2020

Roles, Plays, and the Roles We Play While Playing Games pp. 583-585 Downloads
J. Tuomas Harviainen
Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games pp. 586-611 Downloads
Merijke Coenraad, Anthony Pellicone, Diane Jass Ketelhut, Michel Cukier, Jan Plane and David Weintrop
Professional Wargaming: A Flawed but Useful Tool pp. 612-631 Downloads
John Curry
Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication pp. 632-652 Downloads
Kristoffer S. Fjællingsdal and Christian A. Klöckner
Exploring the Effects of Violent Video Games on Healthcare Trainees pp. 653-665 Downloads
Karlie A. Krause, Chelsie Smyth and Kate L. Jansen
A Study of Cognitive Results in Marketing and Finance Students pp. 666-684 Downloads
Paola Andrea Ortiz-Rendón, Luz Alexandra Montoya-Restrepo and Jose-Luis Munuera-Alemán
The Influence of Game Character Appearance on Empathy and Immersion: Virtual Non-Robotic Versus Robotic Animals pp. 685-711 Downloads
Alexandra Sierra Rativa, Marie Postma and Menno Van Zaanen
Conscientiousness in Game-Based Learning pp. 712-734 Downloads
Liu Yi, Qiqi Zhou, Tan Xiao, Ge Qing and Igor Mayer

Volume 51, issue 4, 2020

Gaming in the Time of COVID-19 pp. 403-410 Downloads
Willy C. Kriz
Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research pp. 411-431 Downloads
Rebecca Yvonne Bayeck
Developing Snake Ladder Game Learning Media to Increase Students’ Interest and Learning Outcomes on Social Studies in Elementary School pp. 432-442 Downloads
Ahmad Syawaluddin, Sidrah Afriani Rachman and Khaerunnisa
Using Escape Rooms for Conducting Team Research: Understanding Development, Considerations, and Challenges pp. 443-460 Downloads
Tara N. Cohen, Andrew C. Griggs, Joseph R. Keebler, Elizabeth H. Lazzara, Shawn M. Doherty, Falisha F. Kanji and Bruce L. Gewertz
Would Chuck Norris Certainly Win the Hunger Games? Simulating the Result Reliability of Battle Royale Games Through Agent-Based Models pp. 461-476 Downloads
Hannes Rosenbusch, Jonas Röttger and David Rosenbusch
The Effects of Situation Variability in a Simulation-Based Training for Implicit Innovation Knowledge pp. 477-497 Downloads
Saar Van Lysebetten, Frederik Anseel and Diana R. Sanchez
Optimising the Learning Potential of Simulations Through Structural Transparency and Exploratory Guidance pp. 498-523 Downloads
Carlos Capelo and Ana Lorga Silva
Practicing CPR: A Qualitative Analysis of Resident Motivation pp. 524-536 Downloads
Ilana Harwayne-Gidansky, Dorene F. Balmer, Cara B. Doughty, Lori L. Scarlatos, Todd Chang and Joo Lee Song
Virtual Gaming Simulation: An Interview Study of Nurse Educators pp. 537-549 Downloads
Margaret Verkuyl, Lynda Atack, Krista Kamstra-Cooper and Paula Mastrilli
Development and Performance Assessment of a Digital Serious Game to Assess Multi-Patient Care Skills in a Simulated Pediatric Emergency Department pp. 550-570 Downloads
Cindy Luu, Thomas B. Talbot, Cha Chi Fung, Eyal Ben-Isaac, Juan Espinoza, Susan Fischer, Christine S. Cho, Mariam Sargsyan, Sridevi Korand and Todd P. Chang
Telesimulation for COVID-19 Ventilator Management Training With Social-Distancing Restrictions During the Coronavirus Pandemic pp. 571-577 Downloads
Neel Naik, Robert Alan Finkelstein, Joy Howell, Kapil Rajwani and Kevin Ching

Volume 51, issue 3, 2020

Embedded and Guiding Cues: The Role of the Designer and Facilitator in Simulation and Gaming pp. 283-286 Downloads
Timothy C. Clapper
Developing a Model of Video Game Play: Motivations, Satisfactions, and Continuance Intentions pp. 287-309 Downloads
Brady Patzer, Barbara Chaparro and Joseph R. Keebler
Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning pp. 310-335 Downloads
Jewoong Moon and Fengfeng Ke
The Acquisition of 21st-Century Skills Through Video Games: Minecraft Design Process Models and Their Web of Class Roles pp. 336-364 Downloads
Katherine J. E. Hewett, Guang Zeng and Bethanie C. Pletcher
Side Effects May Include Fun: Pre- and Post-Market Surveillance of the GridlockED Serious Game pp. 365-377 Downloads
Stephen J. Hale, Sonja Wakeling, J. Bruce Blain, Alim Pardhan, Shawn Mondoux and Teresa M. Chan
Supporting Dialogue and Analysis on Trade-Offs in Climate Adaptation Research With the Maladaptation Game pp. 378-399 Downloads
Tina-Simone Neset, Sirkku Juhola, Lotten Wiréhn, Janina Käyhkö, Carlo Navarra, Therese Asplund, Erik Glaas, Victoria Wibeck and Björn-Ola Linnér

Volume 51, issue 2, 2020

Real, Half-Real, Irreal, Unreal pp. 111-113 Downloads
J. Tuomas Harviainen
The Climate Action Simulation pp. 114-140 Downloads
Juliette N. Rooney-Varga, Florian Kapmeier, John D. Sterman, Andrew P. Jones, Michele Putko and Kenneth Rath
The Role of Epistemic Curiosity in Game-Based Learning: Distinguishing Skill Acquisition From Adaptation pp. 141-166 Downloads
Jonathan T. Huck, Eric Anthony Day, Li Lin, Ashley G. Jorgensen, Joseph Westlin and Jay H. Hardy
Unlocking Student Engagement: Creation, Adaptation, and Application of an Educational Escape Room Across Three Pharmacy Campuses pp. 167-179 Downloads
Heidi Eukel, Jeanne Frenzel, Kyle Frazier and Micah Miller
A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan pp. 180-211 Downloads
Yusuke Toyoda
Gaming Exercise for Rights-Conversion-Type Urban Redevelopment Project in International Cooperation Context pp. 212-242 Downloads
Toshiyuki Kaneda, Mingji Cui, Sofia Sahab and Ahmad Ramin Sadiq
Exploration of Two Different Structures for Debriefing in Simulation: The Influence of the Structure on the Facilitator Role pp. 243-257 Downloads
Randi Tosterud, Kristin Kjølberg, Arnhild Vestnes Kongshaug and Jon Viktor Haugom
Pacing in Serious Games: Exploring the Effects of Presentation Speed on Cognitive Load, Engagement and Learning Gains pp. 258-279 Downloads
Dominik Petko, Regina Schmid and Andrea Cantieni

Volume 51, issue 1, 2020

A Tribute to Some of Our Pioneers, Past and Present as We Move Beyond 50 Years With Simulation & Gaming pp. 3-6 Downloads
Timothy C. Clapper
Acknowledgment of Reviewers of Simulation & Gaming for 2019 pp. 7-8 Downloads
N/a
The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature pp. 9-32 Downloads
Philip Hallinger and Ray Wang
Do Badges Affect Intrinsic Motivation in Introductory Programming Students? pp. 33-54 Downloads
Lisa Facey-Shaw, Marcus Specht, Peter van Rosmalen and Jeanette Bartley-Bryan
Video Game Pursuit (VGPu) Scale Development: Designing and Validating a Scale With Implications for Game-Based Learning and Assessment pp. 55-86 Downloads
Diana R. Sanchez and Markus Langer
Health$en$eTM: Developing a Board Game on Value-based Healthcare Financing pp. 87-105 Downloads
Harold Tan, Yap Chun Wei, Heng Wei Yun, Koh Eng Hui Joan, Ho Wai Yee and Lim Yee Juan

Volume 50, issue 6, 2019

Interbank Interest-Rate Model for the Banking Business of a Multi-Industry Game pp. 667-689 Downloads
Precha Thavikulwat and Bosco Wing Tong Yu
FASim: A 3D Serious Game for the First Aid Emergency pp. 690-710 Downloads
Samira Benkhedda and Fatima Bendella
Simulation as a Tool to Promote Professional Identity Formation and Patient Ownership in Medical Students pp. 711-724 Downloads
Lillie Tien, Tasha R. Wyatt, Matthew Tews and A. J. Kleinheksel
Making Language Real: Developing Communicative and Professional Competences Through Global Simulation pp. 725-753 Downloads
Yuddy Perez and Paige Poole
PY-RATE ADVENTURES: A 2D Platform Serious Game for Learning the Basic Concepts of Programming With Python pp. 754-770 Downloads
Grigorios Sideris and Stelios Xinogalos
Being an Educator and Game Developer: The Role of Pedagogical Content Knowledge in Non-Commercial Serious Games Production pp. 771-788 Downloads
Jonas Linderoth and Björn Sjöblom
Psychometric Testing of a Value-Achievement-Cost Motivation Survey for 12th Grade Health Sciences Students for Use in Simulation-Based-Games pp. 789-811 Downloads
Kevin R. Glover and Alec Bodzin
Learner-Controlled Practice Difficulty and Task Exploration in an Active-Learning Gaming Environment pp. 812-831 Downloads
Joseph Westlin, Eric Anthony Day and Michael G. Hughes
A ‘KAHOOT!’ Approach: The Effectiveness of Game-Based Learning for an Advanced Placement Biology Class pp. 832-847 Downloads
Serena M. Jones, Priya Katyal, Xuan Xie, Madeleine P. Nicolas, Eric M. Leung, Damon M. Noland and Jin Kim Montclare
Cross-Cultural Learning in Gameplay: BAFÃ BAFÃ, Persuasive Technology, and the Exploration of Intercultural Sensitivity pp. 848-859 Downloads
Jessica Wendorf Muhamad and Fan Yang

Volume 50, issue 5, 2019

Contributions of Japanese Gaming and JASAG pp. 487-490 Downloads
Willy Christian Kriz
From Then to Now: Transformation in Simulation and Gaming in Japan pp. 491-493 Downloads
Toshiko Kikkawa and Susumu Ohnuma
QR HUG: A Study on the Development of a Game to Manage a Shelter Using QR Codes pp. 494-508 Downloads
Kenichiro Komori, Manabu Ichikawa, Hiroshi Deguchi and Kentaro Saito
The Detrimental Effects of Punishment and Reward on Cooperation in the Industrial Waste Illegal Dumping Game pp. 509-531 Downloads
Yoko Kitakaji and Susumu Ohnuma
Persuasion Game: Cross Cultural Comparison pp. 532-555 Downloads
Kaori Ando, Junkichi Sugiura, Susumu Ohnuma, Kim-Pong Tam, Gundula Hübner and Nahoko Adachi
Consensus Building Gaming Which Promotes Creative Solutions to Wildlife Management Dilemmas pp. 556-571 Downloads
Shin Oyamada and Shinobu Kitani
A Prediction Market-Based Gamified Approach to Enhance Knowledge Sharing in Organizations pp. 572-597 Downloads
Hajime Mizuyama, Seiyu Yamaguchi and Mizuho Sato
Development of a Social Skills Education Game for Elementary School Students pp. 598-620 Downloads
Yoshiko Okada and Toshiki Matsuda
A Short History of Table-Talk and Live-Action Role-Playing in Japan: Replays and the Horror Genre as Drivers of Popularity pp. 621-644 Downloads
Björn-Ole Kamm
Influence of Room Condition on Participants in Simulation and Gaming Activities: Analyses of Debriefing Forms pp. 645-661 Downloads
M. Nakamura

Volume 50, issue 4, 2019

Addressing Real Needs With Simulation-Based Tools and Good Research Methods pp. 415-418 Downloads
Timothy C. Clapper
The Gamification of Meditation: A Randomized-Controlled Study of a Prescribed Mobile Mindfulness Meditation Application in Reducing College Students’ Depression pp. 419-435 Downloads
Matthew T. Fish and Amelia D. Saul
Promoting Surgical Residents’ Basic Skills via the Design and Implementation of a Simulation Training Tool pp. 436-447 Downloads
Minna Ruoranen, Teuvo Antikainen, Anne Mattila, Raija H. Hämäläinen and Anneli Eteläpelto
Development of a Mental Health Objective Structured Clinical Examination (OSCE): A Pilot Study pp. 448-460 Downloads
Cherrill Stockmann, Desiree A. Diaz, Debra Murphy, Kimberly Dever, Michelle Marchini, Jodi Huffman-Frazee and Mindi Anderson
A Flexible Supply Chain Management Game pp. 461-482 Downloads
Patra Shovityakool, Piyachat Jittam, Namkang Sriwattanarothai and Parames Laosinchai

Volume 50, issue 3, 2019

Human-Computer Interaction and Simulation/Gaming pp. 263-265 Downloads
J. Tuomas Harviainen
Special Issue HCI Research Games – An Editorial pp. 266-271 Downloads
Karin Slegers, Lizzy Bleumers, Bernhard Maurer, Alina Krischkowsky and Mark Blythe
Using the SGDA Framework to Design and Evaluate Research Games pp. 272-301 Downloads
David Geerts, Marije Nouwen, Evert van Beek, Karin Slegers, Fernanda Chocron Miranda and Lizzy Bleumers
Validity Threats in Quantitative Data Collection With Games: A Narrative Survey pp. 302-328 Downloads
David Gundry and Sebastian Deterding
Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists pp. 329-358 Downloads
Richard Wetzel, Khaled Bachour and Martin Flintham
Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development pp. 359-376 Downloads
Datu Buyung Agusdinata and Heide Lukosch
Taking a Glimpse Into the Future by Playing? pp. 377-392 Downloads
Robert Lohmann
The Impact of International Business Strategy Simulation Games on Student Engagement pp. 393-407 Downloads
Tim Rogmans and Wasseem Abaza
Obituary for Allan G. Feldt: Pioneer in Urban Gaming and Co-Founder of the International Simulation and Gaming Association (ISAGA) pp. 408-410 Downloads
Willy C. Kriz, Timothy C. Clapper and J. Tuomas Harviainen

Volume 50, issue 2, 2019

Editorial to the April Issue pp. 99-101 Downloads
J. Tuomas Harviainen
Does Repeated Exposure to Critical Situations in a Screen-Based Simulation Improve the Self-Assessment of Non-Technical Skills in Postpartum Hemorrhage Management? pp. 102-123 Downloads
Jessy Barré, Daphné Michelet, Anais Job, Jennifer Truchot, Philippe Cabon, Catherine Delgoulet and Antoine Tesnière
Using a Serious Game to Train Violence Risk Assessment and Management Skills pp. 124-135 Downloads
Jonathan Mason and Krystelle Loader
Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games? pp. 136-159 Downloads
Federica Pallavicini, Alessandro Pepe and Maria Eleonora Minissi
Developing a Task Switching Training Game for Children With a Rare Genetic Syndrome Linked to Intellectual Disability pp. 160-179 Downloads
Nigel Robb, Annalu Waller and Kate A. Woodcock
The Game Between Game Theory and Gaming Simulations: Design Choices pp. 180-201 Downloads
Bill Roungas, Femke Bekius and Sebastiaan Meijer
Nursing Students’ Perceptions Using an Interactive Digital Simulation Table: A Usability Study pp. 202-213 Downloads
Margaret Verkuyl, Lorraine Betts and Suba Sivaramalingam
Creating Pathways to Personal Resilience Through Classroom Simulations pp. 214-242 Downloads
Lorin Walker, Ray Luechtefeld and Jo Anne Long Walker
A Virtual-Reality Training Simulator for Cochlear Implant Surgery pp. 243-258 Downloads
Blake Jones, Seyed Alireza Rohani, Nelson Ong, Tarek Tayeh, Ahmad Chalabi, Sumit K. Agrawal and Hanif M. Ladak

Volume 50, issue 1, 2019

Preserving and Presenting Simulations and Games pp. 3-5 Downloads
J. Tuomas Harviainen
Virtual Reality Simulation Technology for Cardiopulmonary Resuscitation Training: An Innovative Hybrid System With Haptic Feedback pp. 6-22 Downloads
Omamah Almousa, Joana Prates, Noor Yeslam, Dougal Mac Gregor, Junsong Zhang, Viet Phan, Marc Nielsen, Richard Smith and Karim Qayumi
Learning Through Action: Creating and Implementing a Strategy Game to Foster Innovative Thinking in Higher Education pp. 23-43 Downloads
Paul F. Franco and Deborah A. DeLuca
Not Only for the (Tom) boys: Gender Variables as Predictors for Playing Motivations, Passion, and Addiction for MMORPGs pp. 44-61 Downloads
Julia Kneer, Sanne Franken and Sabine Reich
In Strategy Simulations, Data Analysis Matters Most (More Than Number of Log Ins and More Than Time Spent Logged In) pp. 62-75 Downloads
Rebecca Schmeller
Long-Term Effects of In-Game Purchases and Event Game Mechanics on Young Mobile Social Game Players in Japan pp. 76-92 Downloads
Akiko Shibuya, Mizuha Teramoto, Akiyo Shoun and Kumiko Akiyama
Acknowledgment of Reviewers of Simulation & Gaming for 2018 pp. 93-94 Downloads
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Page updated 2025-04-12