Simulation & Gaming
2000 - 2025
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Volume 47, issue 6, 2016
- Increasing Impact of Simulation/Gaming and Simulation & Gaming pp. 707-709

- J. Tuomas Harviainen
- Proposing a New Debrief Checklist for TeamSTEPPS® to Improve Documentation and Clinical Debriefing pp. 710-719

- Timothy C. Clapper
- Subjective Temporalities at Play pp. 720-750

- Enrico Gandolfi
- Training Anchoring and Representativeness Bias Mitigation Through a Digital Game pp. 751-779

- Yu-Hao Lee, Norah E. Dunbar, Claude H. Miller, Brianna L. Lane, Matthew L. Jensen, Elena Bessarabova, Judee K. Burgoon, Bradley J. Adame, Joseph J. Valacich, Elissa A. Adame, Eryn Bostwick, Cameron W. Piercy, Javier Elizondo and Scott N. Wilson
- Using the Braess Paradox to Teach Tacit Negotiation pp. 780-795

- Ugo Merlone and Angelo Romano
- Geometry Classrooms With Simulation/Games. Research Results and Future Developments pp. 796-817

- Angela Piu, Cesare Fregola and Barbara Barbieri
- Simulating Peace Negotiations pp. 818-836

- Tina Kempin Reuter
- UDAN – Playing to Learn the Nuances of Entrepreneurship pp. 837-850

- Raj K. Shankar
- Reconfigure pp. 851-865

- Nicolay Worren, Tido Eger and Thorvald Hærem
Volume 47, issue 5, 2016
- Service Design Games as Innovation Tools, Knowledge Creators, and Simulation/Games pp. 559-565

- J. Tuomas Harviainen, Kirsikka Vaajakallio and Henrik Sproedt
- From Game Design to Service Design pp. 566-598

- Sol Klapztein and Carla Cipolla
- Played Into Collaborating pp. 599-627

- Otso Hannula and Olivier Irrmann
- The Transformative Potential of Game Spatiality in Service Design pp. 628-650

- Frederick M. C. van Amstel and Julia A. Garde
- Case Example pp. 651-665

- Jan Eckert and Nicoló Luppino
- The Gamer Response and Decision Framework pp. 666-683

- Sam von Gillern
- Integrating an Immigration Law Simulation Into EAP Courses pp. 684-700

- Ana M. Codita
- News & Notes pp. 701-704

- Toshiko Kikkawa
Volume 47, issue 4, 2016
- Multidisciplinary Enjoyment and Learning in Simulation & Gaming pp. 399-402

- Timothy C. Clapper
- A Proof-of-Concept Study of Game-Based Learning in Higher Education pp. 403-422

- Francesco Crocco, Kathleen Offenholley and Carlos Hernandez
- The Transformative Potential of Role-Playing Games—: From Play Skills to Human Skills pp. 423-444

- Stéphane Daniau
- BLOCKYLAND pp. 445-464

- Apinya Dhatsuwan and Monamorn Precharattana
- Older Adults’ Digital Gameplay pp. 465-489

- David Kaufman, Louise Sauvé, Lise Renaud, Andrew Sixsmith and Ben Mortenson
- An Educational Video Game for Nutrition of Young People pp. 490-516

- Tracey Ledoux, Melissa Griffith, Debbe Thompson, Nga Nguyen, Kathy Watson, Janice Baranowski, Richard Buday, Dina Abdelsamad and Tom Baranowski
- Teaching History With Digital Historical Games pp. 517-542

- Jeremiah McCall
- The Great EU Debt Write-Off pp. 543-556

- Anthony Evans, Terence Tse and Jeremy Baker
Volume 47, issue 3, 2016
- Building Simulation Game-Based Teaching Program for Secondary School Students pp. 287-303

- Marcin Wardaszko
- Music Game Enjoyment and Natural Mapping Beyond Intuitiveness pp. 304-323

- Ulrich Wechselberger
- Investigating the Winner’s Curse Based on Decision Making in an Auction Environment pp. 324-345

- Christian K. Karl
- Microgames for Situated Learning pp. 346-367

- Heide Lukosch, Shalini Kurapati, Daan Groen and Alexander Verbraeck
- Debriefing Research Games pp. 368-388

- Jop van den Hoogen, Julia Lo and Sebastiaan Meijer
- Hit the Target pp. 389-393

- Dennis Meadows
Volume 47, issue 2, 2016
- Guest Editorial pp. 155-158

- Joseph Wolfe and Willy C. Kriz
- Learning Differences Between 3D vs. 2D Entertainment and Educational Games pp. 159-178

- Martijn C. Koops, Ineke Verheul, Rinus Tiesma, Cees-Willem de Boer and Ruben T. Koeweiden
- 10 Years of Evaluation Research Into Gaming Simulation for German Entrepreneurship and a New Study on Its Long-Term Effects pp. 179-205

- Willy C. Kriz and Eberhard Auchter
- Assuring Business School Learning With Games pp. 206-227

- Joseph Wolfe
- Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation pp. 228-256

- Silke Geithner and Daniela Menzel
- Exploring How Knowledge and Communication Influence Natural Resources Management With ReHab pp. 257-284

- Christophe Le Page, Anne Dray, Pascal Perez and Claude Garcia
Volume 47, issue 1, 2016
- The Way Forward for Simulation & Gaming (S&G) pp. 3-6

- Timothy C. Clapper
- Commercial-Off-the-Shelf-Technology in UK Military Training pp. 7-30

- John Curry, Tim Price and Phil Sabin
- Acceptability of RPG Simulators for Foreign Language Training in Japanese Higher Education pp. 31-50

- Stephan J. Franciosi
- Student Participation and Achievement in a Large Lecture Course With Game-Based Learning pp. 51-72

- Larysa Nadolny and Andrea Halabi
- Building Better Digital Badges pp. 73-102

- Rudy McDaniel and Joseph Fanfarelli
- Improving Air Combat Maneuvering Skills Through Self-Study and Simulation-Based Practice pp. 103-129

- Mikel D. Petty and Salvador E. Barbosa
- Fidelity After SECOND LIFE Facilitator Training in a Sexual Risk Behavior Intervention pp. 130-150

- Dana Tschannen, Joseph D. Yaksich, Michelle Aebersold and Antonia Villarruel
Volume 46, issue 6, 2015
- Edutainment for Sustainable Development pp. 647-672

- Korina Katsaliaki and Navonil Mustafee
- Ethical Thinking and Sustainability in Role-Play Participants pp. 673-696

- Karen Schrier
- Clarifying Sustainable Development Concepts Through Role-Play pp. 697-712

- Odile Blanchard and Arnaud Buchs
- Communicating About Water Issues in Australia pp. 713-741

- Sondoss ElSawah, Alan McLucas and Jason Mazanov
- LAND RUSH pp. 742-762

- An Ansoms, Klara Claessens, Okke Bogaerts and Sara Geenen
- Managerial Myopia in Mismanaging Renewable Resources pp. 763-791

- Federico Barnabè
- Hybrid Active Learning Situations pp. 792-816

- David Goetze
- Possibilities and Limitations of Transferring an Educational Simulation Game to a Digital Platform pp. 817-837

- Ulrike Erb
- Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation pp. 838-856

- Veli-Matti Karhulahti
- Synchronous Mobile Audio-Visual Recording Technology (SMART) Cart for Healthcare Simulation Debriefing pp. 857-867

- Don Stephanian, Taylor Sawyer, Jennifer Reid, Kimberly Stone, Joan Roberts, Douglas Thompson and Tom Pendergrass
Volume 46, issue 5, 2015
- Understanding Complexity pp. 447-454

- Geertje Bekebrede, Julia Lo and Heide Lukosch
- Designing SNAKES AND LADDERS pp. 455-470

- Melinda Hodkiewicz
- Model-Based Concept of Operations Development Using Gaming Simulation pp. 471-488

- Peter Korfiatis, Robert Cloutier and Teresa Zigh
- Gaming and Simulation for Railway Innovation pp. 489-511

- Jop van den Hoogen and Sebastiaan Meijer
- The Power of Sponges pp. 512-535

- Sebastiaan Meijer
- Understanding Complex Systems Through Mental Models and Shared Experiences pp. 536-562

- Geertje Bekebrede, Julia Lo and Heide Lukosch
- Transportation Modeling as a Didactic Tool pp. 563-590

- Timo Ohnmacht, Widar von Arx, Norbert Schick, Philipp Wegelin and Jonas Frölicher
- CONFIDENTIAL COMMUNICATION pp. 591-630

- Shlomo Sher
- PUZZLED? A Hierarchical-Group, Problem-Solving Simulation pp. 631-642

- Kathleen H. Wall and Sandra Morgan
Volume 46, issue 3-4, 2015
- System Dynamics and Simulation/Gaming pp. 223-229

- Stephen Alessi and Birgit Kopainsky
- Performance in Tangible and in Cognitive Stock-Flow Tasks pp. 230-254

- Jürgen Strohhecker and Andreas Größler
- Improving Stock-Flow Reasoning With Verbal Formats pp. 255-269

- Helen Fischer, Christina Degen and Joachim Funke
- Improving Learners’ Understanding of Environmental Accumulations through Simulation pp. 270-292

- Krystyna A. Stave, Abby Beck and Chris Galvan
- Effect of Prior Exploration as an Instructional Strategy for System Dynamics pp. 293-321

- Birgit Kopainsky, Stephen M. Alessi, Matteo Pedercini and PÃ¥l I. Davidsen
- Simulation-Based Inquiry Learning and Computer Modeling pp. 322-347

- Yvonne G. Mulder, Ard W. Lazonder and Ton de Jong
- WORLD CLIMATE pp. 348-382

- John Sterman, Travis Franck, Thomas Fiddaman, Andrew Jones, Stephanie McCauley, Philip Rice, Elizabeth Sawin, Lori Siegel and Juliette N. Rooney-Varga
- Improving Instructional Simulation With Structural Debriefing pp. 383-403

- Oleg V. Pavlov, Khalid Saeed and Lawrence W. Robinson
- WATERSTORY ILE pp. 404-429

- Andrea M. Bassi, Frank De Rego, John Harrisson and Niccolò Lombardi
- Critical Reflections on System Dynamics and Simulation/Gaming pp. 430-444

- PÃ¥l I. Davidsen and J. Michael Spector
Volume 46, issue 2, 2015
- Theory to Practice in Simulation pp. 131-136

- Timothy C. Clapper
- Theoretical Principles of Simulation-Based Sales Communication Training pp. 137-147

- Jonna Koponen and Saara Julkunen
- Cooperative-Based Learning and the Zone of Proximal Development pp. 148-158

- Timothy C. Clapper
- Redefining Simulation Fidelity for Healthcare Education pp. 159-174

- Jimmy Kyaw Tun, Guillaume Alinier, Jessica Tang and Roger L. Kneebone
- The Biological Basis of Learning pp. 175-186

- David L. Rodgers
- Activity Theory and Analyzing Learning in Simulations pp. 187-196

- Alexis Battista
- Setting Conditions for Productive Debriefing pp. 197-208

- Guillaume Der Sahakian, Guillaume Alinier, Georges Savoldelli, Denis Oriot, Morgan Jaffrelot and François Lecomte
- Field Theory and Working With Group Dynamics in Debriefing pp. 209-220

- Kristina Hermann
Volume 46, issue 1, 2015
- Donald Featherstone, 1918- 2013 pp. 3-18

- John Curry
- Vital Roux, Forgotten Forerunner of Modern Business Games pp. 19-39

- Léo Touzet and Pierre Corbeil
- Keep It Simple pp. 40-67

- Roland Klemke, Peter van Rosmalen, Stefaan Ternier and Wim Westera
- Nutrition Science and Behavioral Theories Integrated in a Serious Game for Adolescents pp. 68-97

- Dalia Majumdar, Pamela A. Koch, Heewon Lee Gray, Isobel R. Contento, Ana de Lourdes Islas-Ramos and Daniel Fu
- The Simulated Acculturation Model in the FOUNTAINS-Game pp. 98-112

- Ivar Männamaa and Äli Leijen
- FOUNTAINS pp. 113-126

- Ivar Männamaa
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