Possibilities and Limitations of Transferring an Educational Simulation Game to a Digital Platform
Ulrike Erb
Simulation & Gaming, 2015, vol. 46, issue 6, 817-837
Abstract:
Background. Simulation games have proven to be useful in environmental education . In particular, the board game KEEP COOL has already successfully been used in multiple educational settings. In 2014, the new digital version of this game, KEEP COOL ONLINE 2 was developed. A special challenge was how to support interaction between players. Aim. This article investigates the potential of digital media for supporting interaction and educational experiences in multiplayer simulation games. Method. For this purpose the analog and digital versions of KEEP COOL have been compared , tested and evaluated in school classes . Results. This evaluation shows that interactivity and multimedia can be used in simulation games to provide an engaging game experience. However, compared to a face-to-face multiplayer game, drawbacks occur regarding ease of communication and traceability of interactions. Future Prospects. As the digital version is still in its prototype form, the full potential of digital media has not yet been put into practice. However, I will give some recommendations on how to make further use of interactivity and multimedia effects in order to enhance immersive player experience, as well as the achievement of relevant educational objectives .
Keywords: communication; digital educational game; digital media; educational experience; educational objectives; environmental education; fun of playing; game design; interaction; interactivity; KEEP COOL; KEEP COOL ONLINE 2; multiplayer game; player experience; simulation game (search for similar items in EconPapers)
Date: 2015
References: Add references at CitEc
Citations:
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878115621980 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:46:y:2015:i:6:p:817-837
DOI: 10.1177/1046878115621980
Access Statistics for this article
More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().