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Model-Based Concept of Operations Development Using Gaming Simulation

Peter Korfiatis, Robert Cloutier and Teresa Zigh

Simulation & Gaming, 2015, vol. 46, issue 5, 471-488

Abstract: Background. Extensive research exists in the application of gaming simulation to education, experimentation and policy. Systems engineers have begun to utilize gaming simulation during design . However, such applications have not extended to early design activities and have provided little evidence of value to systems engineering . Aim. The purpose of this research is to test the hypothesis that the use of gaming simulation will improve an artifact created early in the design process , the Concept of Operations (CONOPS). The aim of this article is to provide an update to work in progress towards testing this hypothesis. Method. A gaming simulation was developed that allows system stakeholders to interact in an immersive environment and develop CONOPS . Results. As the research has matured, informal free-form testing has been conducted. Debriefing has shown that players perceive value from this gaming simulation and yielded observations relative to fidelity, validity, and usability . Conclusion. The conclusion of this article points to preliminary acceptance of the use of gaming simulation towards CONOPS development. Future work will validate this assertion using quantitative data collected from controlled experiments.

Keywords: concept of operations; CONOPS; gaming simulation; immersive environments; MBSE; model-based systems engineering; systems engineering (search for similar items in EconPapers)
Date: 2015
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:46:y:2015:i:5:p:471-488

DOI: 10.1177/1046878115571290

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