The Transformative Potential of Role-Playing Games—: From Play Skills to Human Skills
Stéphane Daniau
Simulation & Gaming, 2016, vol. 47, issue 4, 423-444
Abstract:
Background . Several authors from different fields have already mentioned the educational potential of role-playing games (RPG) . As tabletop role-playing games (TRPG) present some similarities with small adult groups in learning and personal development situations, what about their transformative potential? Aim . The purpose of this article is to describe the tabletop role-playing game’s emerging context, a few of its specificities and functions, to show links with several education, play and game , and personal development theories, and to raise awareness about its transformative potential. Methods . Three complementary approaches were used: a literature review (academics and role-players), action-researches through a transformative role-playing game (“ TF-RPG †– a TRPG plus a debriefing), and data cross-analysis. Results . Participants are involved in the TF-RPG through four levels of reality, namely the character, player, person, and human being, which can be associated with four dimensions of learning: knowing, doing, being, and relating. The unveiling of links between the TF-RPG experience and their personal journey offers the participants various ways of learning and paths towards personal development. Conclusion . TRPGs are particularly effective to foster knowledge acquisition, develop role-play skills , strengthen team building , encourage collaborative creativity , and explore one’s personal development.
Keywords: educational potential; human skills; personal development; play skills; tabletop role-playing game; transformative learning; transformative role-playing game (search for similar items in EconPapers)
Date: 2016
References: Add references at CitEc
Citations:
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878116650765 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:47:y:2016:i:4:p:423-444
DOI: 10.1177/1046878116650765
Access Statistics for this article
More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().