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From Game Design to Service Design

Sol Klapztein and Carla Cipolla

Simulation & Gaming, 2016, vol. 47, issue 5, 566-598

Abstract: Background . Game designers have long been developing strategies to foster engagement, pleasure and a variety of sensations in game experiences, increasingly applying their research to areas beyond games. This has led to a growing recognition of the use of game elements in non-game settings. In parallel, service designers have been seeking to improve user experience and engagement in services. Method . Drawing on relevant literature about game design, the authors develop a framework that gathers a variety of game design research endeavors to form a practical tool to support service development from a user experience perspective. Its application is exemplified and simulated in a methodological approach to Action Design Research on a selected service. Results . The service is then analyzed and compared ‘before and after’ the utilization of the framework, with no measurement of results. At last, a simplified method to gamify services, the GSF Application Model, is presented, Conclusions . This article presents and describes the development of the Gamification Service Framework, an IT artifact designed to solve a class of problems related to the service field: the gamification of services. The central aim is to provide a new tool for service designers to use game design concepts in their practices, by structuring services in an analogous way to games.

Keywords: action design research; design; game design; gamification; gamification service framework; IT artifact; service design; service journey; user engagement; user experience (search for similar items in EconPapers)
Date: 2016
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:47:y:2016:i:5:p:566-598

DOI: 10.1177/1046878116641860

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