Simulation & Gaming
2000 - 2025
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Volume 34, issue 4, 2003
- Editorial: The Art and Science of Design pp. 485-485

- David Crookall
- Guest Editorial:The Art and Science of Design pp. 487-487

- Jan H. G. Klabbers
- Simulation and Gaming:Introduction to the Art and Science of Design pp. 488-494

- Jan H. G. Klabbers
- Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design pp. 495-511

- Willy C. Kriz
- Designing Management Education:Practice What You Teach pp. 512-530

- A. Georges L. Romme and Roger Putzel
- Simulation Gaming for Organizational Development pp. 531-549

- Virpi Ruohomäki
- A Case Study in the Design of Interactive Narrative: The Subversion of the Interface pp. 550-568

- Jim Bizzocchi and Robert F. Woodbury
- Gaming and Simulation: Principles of a Science of Design pp. 569-591

- Jan H. G. Klabbers
- ISAGA 2002: Interactive Learning through Gaming and Simulation pp. 592-597

- Laraine Spindler and Marleen vandeWestelaken
- Association News & Notes pp. 598-600

- N/a
Volume 34, issue 3, 2003
- Editorial: Keynote Papers and Asia Symposium pp. 317-318

- David Crookall
- Terrorism & Game Theory pp. 319-337

- Todd Sandler and Daniel Arce
- Guest Editorial: Asian Experience in Simulation/Gaming pp. 339-341

- Yeo Gee Kin and David Crookall
- Constructing a Common Representation of Local Institutions and Land Use Systems through Simulation-Gaming and Multiagent Modeling in Rural Areas of Northern Vietnam: The SAMBA-Week Methodology pp. 342-357

- Stanislas Boissau and Jean-Christophe Castella
- Use of Business Simulation Games in Hong Kong pp. 358-366

- Jimmy Chang
- Business Simulation Games: The Hong Kong Experience pp. 367-376

- Jimmy Chang, Mary Lee, Kwan-ling Ng and Ka-Leung Moon
- Introducing a Computer Simulation in China pp. 377-386

- Robert W. Hornaday
- Middle Managers Score Fewer Goals and Make more Fouls: Findings from a Computerized Top Management Simulation pp. 387-408

- Unnikrishnan K. Nair
- Articulating Developmental Problems for Policy Intervention: A System Dynamics Modeling Approach pp. 409-436

- Khalid Saeed
- Game Development Toolkit for Business People in Japan pp. 437-446

- Hiroaki Shirai, Motonari Tanabu, Takao Terano, Yasushi Kuno, Hisatoshi Suzuki and Kazuhiko Tsuda
- Reconciling Design Issues and Values in Simulations pp. 447-456

- Laraine Spindler and Elyssebeth Leigh
- Computer-Based Performance Simulation for Building Design and Evaluation: The Singapore Perspective pp. 457-477

- Wong Nyuk Hien, Lam Khee Poh and Henry Feriadi
- ABSEL News & Notes pp. 478-478

- Khushwant K. Pittenger
- ISAGA News & Notes pp. 479-479

- David Crookall
- NASAGA News & Notes pp. 479-480

- Richard L. Dukes
- SAGSAGA News & Notes pp. 480-480

- Monika Helmreich
Volume 34, issue 2, 2003
- Editorial: International Relations and Simulation/Gaming pp. 185-185

- David Crookall
- A Hermeneutical Approach to External Validation of Simulation Models pp. 186-197

- Andrew Hale Feinstein and Hugh M. Cannon
- Becoming Congress: A Longitudinal Study of the Civic Engagement Implications of a Classroom Simulation pp. 198-219

- Jeffrey L. Bernstein and Deborah S. Meizlish
- Guest Editorial: International Relations and Simulation pp. 221-225

- David Crookall
- Negotiating from Mars to Venus: Gender in Simulated International Negotiations pp. 226-248

- Natalie B. Florea, Mark A. Boyer, Scott W. Brown, Michael J. Butler, Magnolia Hernandez, Kimberly Weir, Lin Meng, Paula R. Johnson, Clarisse Lima and Hayley J. Mayall
- Validating Simulation-Based Models of Conflict pp. 249-280

- Dennis J. D. Sandole
- The Cyprus Crisis pp. 281-291

- Stephen M. Shellman and Kürşad Turan
- Calder Connections pp. 292-297

- Sandra M. Fowler
- The Power Politics Game pp. 298-305

- David A. Reilly
- Review pp. 306-307

- Nimet Beriker
Volume 34, issue 1, 2003
- Pierre Corbeil CEGEP de Drummondville & FPC, Québec, Canada pp. 4-4

- N/a
- Editorial: Internet-mediated simulation and gaming; SAGSAGA; thanks pp. 5-6

- David Crookall
- Guest editorial: Internet-mediated simulation and gaming pp. 8-9

- Subhasish Dasgupta
- Synthesizing experiences: Lessons to be learned from Internet-mediated simulation games pp. 10-22

- Tasia Asakawa and Nigel Gilbert
- Adding value to simulation/games through Internet mediation: The medium and the message pp. 23-38

- Andrew Martin
- Web-based discrete event simulation models: Current states and possible futures pp. 39-53

- Jasna Kuljis and Ray J. Paul
- The role of controlled and dynamic process environments in group decision making: An exploratory study pp. 54-68

- Subhasish Dasgupta
- Problems in simulating social reality: Observations on a MUD construction pp. 69-88

- Holin Lin and Chuen-Tsai Sun
- KM QUEST: A collaborative Internet-based simulation game pp. 89-111

- Henny Leemkuil, Ton de Jong, Robert de Hoog and Noor Christoph
- Creating a Web-based simulation gaming exercise using PERL and JavaScript pp. 112-130

- Sharma Pillutla
- Applying constructivist approach to educational business games: Case REALGAME pp. 131-149

- Timo Lainema and Pekka Makkonen
- The effects of interdisciplinary instruction on simulation performance pp. 150-163

- Robert A. Clark, Kathy A. Paulson Gjerde and Deborah Skinner
- IN THE HIVE: A game on internal communications inspired by nature pp. 164-166

- Pierre Corbeil
- Simulation/Game review: REDUNDANCÃ A: A Foreign Language Simulation. D.H. Saphiere, (1995). Conifer, CO: Nipporica Associates (8425 Cherokee Lane, Leawood, KS 66206, USA) pp. 167-169

- Diane B. Stoy
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