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The TAKEOVER TRIO

Pieter W. G. Bots and Gert Jan Hofstede
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Pieter W. G. Bots: Delft University of Technology
Gert Jan Hofstede: Wageningen University

Simulation & Gaming, 2004, vol. 35, issue 4, 505-516

Abstract: The TAKEOVER TRIO is a business game about a takeover. Three stakeholders (mother company, ailing daughter company, and potential buying company) must agree on a plan to prevent compulsory liquidation of the daughter. The primary learning objective is to make participantsaware of the effect of negotiation process parameters on its outcome. Depending on the facilitator’s aims, he or she could highlight either or all of the following process parameters: logical thinking, creativity, dominance, or process management. The game scenario is not based on a real-life case (all data are fictional) but has been devised to balance three stakeholders to prevent an obvious outcome. It takes at least 12 people to play and 3 hours, plus about an hour of preparations for each participant.

Keywords: takeover; negotiation; process design; process management (search for similar items in EconPapers)
Date: 2004
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:35:y:2004:i:4:p:505-516

DOI: 10.1177/1046878104263670

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