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Editorial: Video games: Issues in research and learning, Part 1

David Crookall

Simulation & Gaming, 2005, vol. 36, issue 4, 437-439

Date: 2005
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:36:y:2005:i:4:p:437-439

DOI: 10.1177/1046878105283148

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