Ready-to-use-simulation: THE SLIPPERY SLOPE©
Richard D. Teach,
Sandra L. Christensen and
Robert G. Schwartz
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Richard D. Teach: Georgia Institute of Technology, richard.teach@mgt.gatech.edu
Sandra L. Christensen: Eastern Washington University, schristensen@mail.ewu.edu
Robert G. Schwartz: Eastern Washington University, rschwartz@ewu.edu
Simulation & Gaming, 2005, vol. 36, issue 3, 407-416
Abstract:
The purpose of THE SLIPPERY SLOPE © is to expose participants to a complex process of how individuals and firms deal with ethical issues in business. This experiential game is being developed as a response to continued corporate unethical and often illegal decision making, coupled with perceptions that there is increased cheating in schools across the United States.
Keywords: corporate; decision making; ethics; experiential; game (search for similar items in EconPapers)
Date: 2005
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:36:y:2005:i:3:p:407-416
DOI: 10.1177/1046878105279193
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