Simulation & Gaming
2000 - 2025
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Volume 38, issue 4, 2007
- In pursuit of peace: Attitudinal and behavioral change with simulations and Multiple Identification Theory pp. 453-471

- Robert Howard Williams and Alexander Jonathan Williams
- Role-playing games for capacity building in water and land management: Some Brazilian experiences pp. 472-493

- Maria Eugênia Camargo, Pedro Roberto Jacobi and Raphaèle Ducrot
- Who wants to terminate the game? The role of vested interests and metaplayers in the ATOLLGAME experience pp. 494-511

- Anne Dray, Pascal Perez, Christophe Le Page, Patrick D'Aquino and Ian White
- Functional design of games to support natural resource management policy development pp. 512-532

- Pieter Bots and Els van Daalen
- Simulation in second language acquisition: Part 3 pp. 533-535

- Gene B. Halleck
- Television quiz show simulation pp. 536-545

- Jonnie Lynn Hill
- Teaching academic discussion skills with a card game pp. 546-555

- Curt Reese and Terri Wells
- Generating cross-cultural training data for THE UNIVERSITY GAME pp. 556-568

- Rebecca L. Damron and Gene B. Halleck
- Reflections on the GUN CONTROL simulation: Pedagogical implications for EAP writing classes pp. 569-580

- Tânia Gastão Saliés
- Association news & notes pp. 581-585

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Volume 38, issue 3, 2007
- Language simulations: The blending space for writing and critical thinking pp. 310-322

- Doina L. Kovalik and Ludovic M. Kovalik
- Using MARRIAGE AND FAMILY as an aid in acculturation pp. 323-331

- Liliya Knyshevytska and Jonnie Hill
- Conference simulation in an English composition course pp. 332-343

- Gail Nash
- Transporting GOLDEN RICE to Malaysian classrooms pp. 344-351

- Shashi Naidu
- Microsimulations: Bridging theory and practice in the composition practicum pp. 352-361

- Ronald Clark Brooks
- Variable time scales, agent-based models, and role-playing games: The PIEPLUE river basin management game pp. 364-381

- Olivier Barreteau and Géraldine Abrami
- Debriefing can reduce misperceptions of feedback: The case of renewable resource management pp. 382-397

- Hassan Qudrat-Ullah
- An evolving simulation/gaming process to facilitate adaptive watershed management in northern mountainous Thailand pp. 398-420

- Cécile Barnaud, Tanya Promburom, Guy Trébuil and François Bousquet
- Metaphor in natural resource gaming: Insights from the RIVER BASIN GAME pp. 421-442

- Bruce Lankford and Drennan Watson
- Association news & notes pp. 443-447

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Volume 38, issue 2, 2007
- From natural resource management (NRM) to natural commons leadership (NCL)? pp. 149-152

- David Crookall
- A study of business game stock price algorithms pp. 153-167

- Joseph Wolfe and Steven Gold
- Beyond the Gold and Pray equation: Introducing interrelationships in industry-level unit demand equations for business games pp. 168-179

- Elizabeth J. Tipton Murff, Richard D. Teach and Robert G. Schwartz
- Simulation and gaming in natural resource management pp. 181-184

- Olivier Barreteau, Christophe Le Page and Pascal Perez
- Contribution of simulation and gaming to natural resource management issues: An introduction pp. 185-194

- Olivier Barreteau, Christophe Le Page and Pascal Perez
- Role-playing simulation as a communication tool in community dialogue: Karkonosze Mountains case study pp. 195-210

- Karolina Krolikowska, Jakub Kronenberg, Karolina Maliszewska, Jan Sendzimir, Piotr Magnuszewski, Andrzej Dunajski and Anna Slodka
- Microworld gaming of a local agricultural production chain in Poland pp. 211-232

- Leslie Martin, Piotr Magnuszewski, Jan Sendzimir, Felicjan Rydzak, Karolina Krolikowska, Hubert Komorowski, Anna Lewandowska-Czarnecka, Joanna Wojanowska, Anna Lasut, Jadwiga Magnuszewska and Piotr Goliczewski
- BUTORSTAR: A role-playing game for collective awareness of wise reedbed use pp. 233-262

- Raphaël Mathevet, Christophe Le Page, Michel Etienne, Gaëtan Lefebvre, Brigitte Poulin, Guillaume Gigot, Sophie Proréol and André Mauchamp
- SHRUB BATTLE: Understanding the making of landscape pp. 263-277

- Sylvain Depigny and Yves Michelin
- Visual problem appraisal—Kerala's Coast: A simulation for social learning about integrated coastal zone management pp. 278-295

- Loes Witteveen and Bert Enserink
- Association news & notes pp. 296-301

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Volume 38, issue 1, 2007
- In memoriam: Yvonne Stadsklev pp. 5-5

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- Editorial: Second language acquisition and simulation pp. 6-8

- David Crookall
- Unpacking the potential of educational gaming: A new tool for gaming research pp. 10-30

- Herbert H. Wideman, Ronald D. Owston, Christine Brown, Andre Kushniruk, Francis Ho and Kevin C. Pitts
- Guest Editorial: Second language acquisition and simulation pp. 31-34

- Gene Halleck
- Symposium article: ESP needs washback and the fine tuning of driving instruction pp. 35-47

- Mark R. Freiermuth
- Symposium article: Simulation in JFL: Business writing pp. 48-66

- Tatsuya Fukushima
- Symposium article: Simulation-based L2 writing instruction: Enhancement through genre analysis pp. 67-82

- An Cheng
- Symposium article: Role-plays as a data collection method for research on apology speech acts pp. 83-90

- Gusztav Demeter
- Symposium article: Data generation through role-play: Assessing oral proficiency pp. 91-106

- Gene Halleck
- Symposium article: MALAYSIAN LANGUAGE PLANNING pp. 107-111

- Christopher Hayden
- Technological research challenges of flight simulation and flight instructor assessments of perceived fidelity pp. 112-135

- Andrew Robinson and Katerina Mania
- Association news & notes pp. 136-141

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Volume 37, issue 4, 2006
- Virtual reality simulation pp. 417-419

- David Crookall
- Guest editorial: Virtual reality simulation pp. 421-422

- Yiyu Cai and Judy Brown
- Simulating pattern design and layout for group calisthenics and eurhythmics pp. 423-437

- Zhigeng Pan, Qingge Ji, Mingmin Zhang, Yanfeng Li and Lin Mei
- Haptics in computer-mediated simulation: Training in vertebroplasty surgery pp. 438-451

- Chee-Kong Chui, Jackson S. K. Ong, Zheng-Yi Lian, Zhenlan Wang, Jeremy Teo, Jing Zhang, Chye-Hwang Yan, Sim-Heng Ong, Shih-Chang Wang, Hee-Kit Wong, Chee-Leong Teo and Swee-Hin Teoh
- Adapting COTS games for military experimentation pp. 452-465

- Gwenda Fong
- Immersive protein gaming for bio edutainment pp. 466-475

- Yiyu Cai, Baifang Lu, Jianmin Zheng and Lin Li
- Hardware-accelerated collision detection for 3D virtual reality gaming pp. 476-490

- Yiyu Cai, Zhaowei Fan, Huagen Wan, Shuming Gao, Baifang Lu and Kian Teck Lim
- Real-time 3D video avatar in mixed reality: An implementation for immersive telecommunication pp. 491-506

- Sang-Yup Lee, Sang C. Ahn, Hyoung-Gon Kim and MyoTaeg Lim
- An exploration from virtual to augmented reality gaming pp. 507-533

- Fotis Liarokapis
- Simulation-based problem-solving environments for conflict studies pp. 534-556

- Levent Yilmaz, Tuncer I. Ören and Nasser Ghasem-Aghaee
- Association news & notes pp. 557-558

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Volume 37, issue 3, 2006
- Editorial: Thank you, and welcome Singapore pp. 305-305

- David Crookall
- Rules, gameplay, and narratives in video games pp. 306-325

- Chee Siang Ang
- Collective bargaining as a two-level game: Direct learner-expert interactions pp. 326-338

- Martin S. Schilling, Matthew A. Mulford and Ingmar R. Geiger
- Intelligent agents, simulation, and gaming pp. 339-349

- Levent Yilmaz, Tuncer Ören and Nasser-Ghasem Aghaee
- Reports & communications: Debriefings of Web-based malaria games pp. 350-356

- Jeffrey L. Lennon
- Ready-to-use simulations: DIALOGUES AND DECISIONS pp. 357-379

- Mary Trefry, Jill Woodilla and Andra Gumbus
- Ready-to-use simulations: SURFING GLOBAL CHANGE pp. 380-397

- Gilbert Ahamer
- Ready-to-use simulations: TELEMATICS pp. 398-405

- Stephen R. Jenner
- Association news & notes pp. 406-412

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Volume 37, issue 2, 2006
- Barbara Steinwachs pp. 145-145

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- Editorial: Artifact assessment versus theory testing pp. 146-146

- David Crookall
- Guest Editorial: Artifact assessment versus theory testing pp. 148-154

- Jan H. G. Klabbers
- A framework for artifact assessment and theory testing pp. 155-173

- Jan H. G. Klabbers
- Testing social theories in computer-mediated communication through gaming and simulation pp. 174-194

- Avi Noy, Daphne R. Raban and Gilad Ravid
- Information perception and price dynamics in a continuous double auction pp. 195-208

- Juliette Rouchier and Stéphane Robin
- Applying a phenomenological approach to games analysis: A case study pp. 209-225

- Bride Mallon and Brian Webb
- An assessment of a mixed reality environment: Toward an ethnomethodological approach pp. 226-244

- Julie Dugdale, Nico Pallamin and Bernard Pavard
- Increasing the transfer of simulation technology from R&D into school settings: An approach to evaluation from overarching vision to individual artifact in education pp. 245-267

- Laura Blasi and Berta Alfonso
- Theory-oriented evaluation for the design of and research in gaming and simulation pp. 268-283

- Willy Christian Kriz and Jan Ulrich Hense
- Teaching experientially with the Madeline Hunter Method: An application in a marketing research course pp. 284-294

- Alvin C. Burns
- Association news & notes pp. 295-299

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Volume 37, issue 1, 2006
- Genre and game studies: Toward a critical approach to video game genres pp. 6-23

- Thomas H. Apperley
- Collaborative games: Lessons learned from board games pp. 24-40

- José P. Zagal, Jochen Rick and Idris Hsi
- Pervasive learning games: Explorations of hybrid educational gamescapes pp. 41-55

- Siobhán Thomas
- A globalization simulation to teach corporate social responsibility: Design features and analysis of student reasoning pp. 56-72

- Nathan D. Bos, N. Sadat Shami and Sara Naab
- Simulation modeling of a facility layout in operations management classes pp. 73-87

- Hulya Julie Yazici
- Child-invented health education games: A case study for dengue fever pp. 88-97

- Jeffrey L. Lennon and David W. Coombs
- Ready-to-use simulation: CONFRONTING GLOBAL ISSUES: A multipurpose IR simulation pp. 98-123

- Stephen M. Shellman and Kürşad Turan
- Ready-to-use simulation: THE CAMPUS INFORMATION GAME pp. 124-133

- Andrew Martin
- Association news & notes pp. 134-139

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