Generating cross-cultural training data for THE UNIVERSITY GAME
Rebecca L. Damron and
Gene B. Halleck
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Rebecca L. Damron: Oklahoma State University, USA, rebecca.damron@okstate.edu
Gene B. Halleck: Oklahoma State University, USA, gene.halleck@okstate.edu
Simulation & Gaming, 2007, vol. 38, issue 4, 556-568
Abstract:
This article describes the process of creating training data for a game developed to promote cross-cultural competence among students studying in a culture di ferent from their own. The process of creating game cards (known as culture assimilators) begins with the collection of reports of intercultural misunderstandings. This phase of data generation is followed by the elicitation of possible explanations for the reported misunderstandings. The final phase in this process involves the development of evaluative feedback for the plausible explanations proposed by students.
Keywords: critical incident; cross-cultural competence; culture assimilator; feedback; intercultural competence; THE UNIVERSITY GAME (search for similar items in EconPapers)
Date: 2007
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:38:y:2007:i:4:p:556-568
DOI: 10.1177/1046878107308058
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