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Haptics in computer-mediated simulation: Training in vertebroplasty surgery

Chee-Kong Chui, Jackson S. K. Ong, Zheng-Yi Lian, Zhenlan Wang, Jeremy Teo, Jing Zhang, Chye-Hwang Yan, Sim-Heng Ong, Shih-Chang Wang, Hee-Kit Wong, Chee-Leong Teo and Swee-Hin Teoh
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Chee-Kong Chui: National University of Singapore
Jackson S. K. Ong: National University of Singapore
Zheng-Yi Lian: National University of Singapore
Zhenlan Wang: National University of Singapore
Jeremy Teo: National University of Singapore
Jing Zhang: National University of Singapore
Chye-Hwang Yan: National University of Singapore
Sim-Heng Ong: National University of Singapore
Shih-Chang Wang: National University of Singapore
Hee-Kit Wong: National University of Singapore
Chee-Leong Teo: National University of Singapore
Swee-Hin Teoh: National University of Singapore

Simulation & Gaming, 2006, vol. 37, issue 4, 438-451

Abstract: Surgical simulators and computer games share the enabling technologies in the human-machine interface. With appropriate design and development, the computer-game-like medical training simulator could be used in surgical training. The authors describe a PC-based system for the simulation of the vertebroplasty procedure. In vertebroplasty, the surgeon or radiologist relies on sight and feel to properly insert the bone needle through various tissue types and densities and monitor the injection and reflux of the polymethylmethacrylate (PMMA), or cement, into the vertebra. This article focuses on the provision of a near-realistic haptic feel in bone needle insertion and manual PMMA injection. This involves an efficient biomechanical modeling of bone needle insertion and PMMA flow in bone for haptic rendering, as well as reliable delivery of forces via haptic devices. The authors show that with virtual reality gaming technologies, the surgical simulator can become a virtual trainer for a potentially risky spinal interventional procedure.

Keywords: biomechanical modeling; haptic device; haptic rendering; man-machine interfaces; surgical simulation; virtual reality gaming (search for similar items in EconPapers)
Date: 2006
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:37:y:2006:i:4:p:438-451

DOI: 10.1177/1046878106291667

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