EconPapers    
Economics at your fingertips  
 

A globalization simulation to teach corporate social responsibility: Design features and analysis of student reasoning

Nathan D. Bos, N. Sadat Shami and Sara Naab
Additional contact information
Nathan D. Bos: University of Michigan
N. Sadat Shami: Cornell University
Sara Naab: University of Michigan

Simulation & Gaming, 2006, vol. 37, issue 1, 56-72

Abstract: There is an increasing need for business students to be taught the ability to think through ethical dilemmas faced by corporations conducting business on a global scale. This article describes a multiplayer online simulation game, ISLAND TELECOM, that exposes students to ethical dilemmas in international business. Through role playing and perspective taking, the authors wanted students to actively work through problems related to both ethics and corporate social responsibility. Qualitative analysis of simulation data demonstrated that students were successful in perspective taking, they considered trade-offs between profitability and social responsibility, and they were able to come up with creative solutions to difficult trade-offs.

Keywords: business ethics; corporate social responsibility; e-learning; globalization; moral reasoning; perspective taking; role playing; simulation (search for similar items in EconPapers)
Date: 2006
References: Add references at CitEc
Citations:

Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878106286187 (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:37:y:2006:i:1:p:56-72

DOI: 10.1177/1046878106286187

Access Statistics for this article

More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().

 
Page updated 2025-03-19
Handle: RePEc:sae:simgam:v:37:y:2006:i:1:p:56-72