Hardware-accelerated collision detection for 3D virtual reality gaming
Yiyu Cai,
Zhaowei Fan,
Huagen Wan,
Shuming Gao,
Baifang Lu and
Kian Teck Lim
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Yiyu Cai: Nanyang Technological University, Singapore
Zhaowei Fan: Nanyang Technological University, Singapore
Huagen Wan: Zhejiang University, China
Shuming Gao: Zhejiang University, China
Baifang Lu: Nanyang Technological University, Singapore
Kian Teck Lim: Nanyang Technological University, Singapore
Simulation & Gaming, 2006, vol. 37, issue 4, 476-490
Abstract:
Collision detection in simulation can easily become a bottleneck due to its computationally intensive nature. Recent developments in graphics hardware, however, offer a viable solution for rapid and efficient collision detection. The authors propose a new two-phase technique using the latest graphics hardware. In the broad phase, a scene graph is created to partition objects in a 3D environment for initial collision checking. In the narrow phase, a multiple-viewing volumes method is used to detect interferences between a convex model and a model of arbitrary geometry. First, the convex model is used to define six viewing volumes. The convex and arbitrary models are then rendered respectively within the defined viewing volumes. Finally, results of collision detection can be easily achieved by querying the occlusions between these rendered models in the image space. Compared with other collision detection algorithms, this method produces promising results and is successfully applied in our 3D virtual reality games.
Keywords: 3D environment; 3D VR games; collision detection; graphics hardware; hardware acceleration; viewing volume; virtual reality (search for similar items in EconPapers)
Date: 2006
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:37:y:2006:i:4:p:476-490
DOI: 10.1177/1046878106293678
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