An exploration from virtual to augmented reality gaming
Fotis Liarokapis
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Fotis Liarokapis: City University, London
Simulation & Gaming, 2006, vol. 37, issue 4, 507-533
Abstract:
Computer games are continuously improving graphics capabilities and game play, but the market demands show that more compelling gaming applications are required. In this article, the requirements of modern gaming applications are investigated and a classification of the most significant game design issues is presented. To understand the issues related to video and virtual reality gaming, an interactive game engine is designed and, as a case study, a traditional two-dimensional arcade game, called Breakout, is ported. Collision detection is supported between the graphics components of the application based on Newtonian laws of physics. To test the effectiveness of our approach, a tangible platform for playing interactive three-dimensional games using video see-through augmented reality techniques is proposed. To evaluate the effectiveness of each application, a pilot study was performed and the initial results of this study are presented.
Keywords: 3D games; augmented reality; computer graphics; human computer interaction; interactive interfaces; virtual reality (search for similar items in EconPapers)
Date: 2006
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:37:y:2006:i:4:p:507-533
DOI: 10.1177/1046878106293684
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