Immersive protein gaming for bio edutainment
Yiyu Cai,
Baifang Lu,
Jianmin Zheng and
Lin Li
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Yiyu Cai: Nanyang Technological University, Singapore
Baifang Lu: Nanyang Technological University, Singapore
Jianmin Zheng: Nanyang Technological University, Singapore
Lin Li: Nanyang Technological University, Singapore
Simulation & Gaming, 2006, vol. 37, issue 4, 466-475
Abstract:
Games have long been used as a tool for teaching important subject matter, from concept building to problem solving. Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue of learning biomolecular structures by virtual reality gaming. A bio edutainment solution featuring stereographic visualization, 3D modeling, and game interaction is developed for students to learn amino acids , α -helices , β -sheets, and other protein structure information. A pilot study is performed in this work with Singapore Chinese High School; initial results of this study are presented.
Keywords: bio edutainment; learning through playing; VR; immersive gaming; biology; protein structure (search for similar items in EconPapers)
Date: 2006
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:37:y:2006:i:4:p:466-475
DOI: 10.1177/1046878106293677
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