EconPapers    
Economics at your fingertips  
 

Immersive protein gaming for bio edutainment

Yiyu Cai, Baifang Lu, Jianmin Zheng and Lin Li
Additional contact information
Yiyu Cai: Nanyang Technological University, Singapore
Baifang Lu: Nanyang Technological University, Singapore
Jianmin Zheng: Nanyang Technological University, Singapore
Lin Li: Nanyang Technological University, Singapore

Simulation & Gaming, 2006, vol. 37, issue 4, 466-475

Abstract: Games have long been used as a tool for teaching important subject matter, from concept building to problem solving. Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue of learning biomolecular structures by virtual reality gaming. A bio edutainment solution featuring stereographic visualization, 3D modeling, and game interaction is developed for students to learn amino acids , α -helices , β -sheets, and other protein structure information. A pilot study is performed in this work with Singapore Chinese High School; initial results of this study are presented.

Keywords: bio edutainment; learning through playing; VR; immersive gaming; biology; protein structure (search for similar items in EconPapers)
Date: 2006
References: Add references at CitEc
Citations:

Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878106293677 (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:37:y:2006:i:4:p:466-475

DOI: 10.1177/1046878106293677

Access Statistics for this article

More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().

 
Page updated 2025-03-19
Handle: RePEc:sae:simgam:v:37:y:2006:i:4:p:466-475