Real-time 3D video avatar in mixed reality: An implementation for immersive telecommunication
Sang-Yup Lee,
Sang C. Ahn,
Hyoung-Gon Kim and
MyoTaeg Lim
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Sang-Yup Lee: Korea Institute of Science and Technology
Sang C. Ahn: Korea Institute of Science and Technology
Hyoung-Gon Kim: Korea Institute of Science and Technology
MyoTaeg Lim: Korea University
Simulation & Gaming, 2006, vol. 37, issue 4, 491-506
Abstract:
This article presents an implementation of a real-time dynamic 3D avatar from multiview cameras for immersive telecommunication. Immersive telecommunication is a new challenging field that enables a user to share a virtual space with remote participants, providing users with a sense of telepresence and interaction. The main objective is to offer rich communication modalities, as similar as those used in face-to-face meetings, like gestures, gaze awareness, realistic images, and correct sound direction. As a result, the user can be immersed and has natural interaction with remote participants. This would overcome the limitations of conventional video-based telecommunication as well as the VR-based collaborative virtual environment approaches.
Keywords: 3D video avatar; image-based rendering; immersive display environment; immersive telecommunication; mixed reality; natural interaction; real time; telepresence; virtual reality (search for similar items in EconPapers)
Date: 2006
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:37:y:2006:i:4:p:491-506
DOI: 10.1177/1046878106293679
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