Simulating pattern design and layout for group calisthenics and eurhythmics
Zhigeng Pan,
Qingge Ji,
Mingmin Zhang,
Yanfeng Li and
Lin Mei
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Zhigeng Pan: Zhejiang University, China
Qingge Ji: Sun Yat-Sen University, China
Mingmin Zhang: Zhejiang University, China
Yanfeng Li: Hangzhou Dianzi University, China
Lin Mei: Zhejiang University, China
Simulation & Gaming, 2006, vol. 37, issue 4, 423-437
Abstract:
Virtual reality has been applied to many areas such as education, art, entertainment, engineering, and sports simulation. Two case studies for sports simulation are presented here: the simulation of pattern design for group calisthenics and the simulation of the layout for group eurhythmics (art gymnastics). Virtual human technique is employed in both simulation systems. In case study 1, the authors studied group calisthenics training simulation to reduce rehearsal time. Several path-planning methods and a collision avoidance algorithm are presented. The new algorithm is simpler and more efficient than former methods. The system can help group calisthenics arrangement personnel improve designing quality and efficiency of transforming of alignment and pattern. In case study 2, the authors design and implement a simulation system for the group eurhythmics layout. It provides a direct and convenient method to train athletes for the eurhythmics team coaches. Experimental results illustrate the efficiency of the prototype systems.
Keywords: art gymnastics; collision avoidance; eurhythmics; group calisthenics; path planning; pattern design; sports simulation; virtual crowds; virtual reality (search for similar items in EconPapers)
Date: 2006
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:37:y:2006:i:4:p:423-437
DOI: 10.1177/1046878106293690
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