The Architecture of Computerized Business Gaming Simulations
Precha Thavikulwat
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Precha Thavikulwat: Towson University
Simulation & Gaming, 2004, vol. 35, issue 2, 242-269
Abstract:
Advances in the design of computerized business gaming simulations since the earliest works of the late 1950s are reviewed. A taxonomy of computerized gaming simulation is discussed, and the role of purpose in design is considered. Issues with respect to the representation, timing, hosting, and scoring of gaming simulations are covered.
Keywords: architecture; host; model; purpose; score; taxonomy; time; representation (search for similar items in EconPapers)
Date: 2004
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:35:y:2004:i:2:p:242-269
DOI: 10.1177/1046878104263545
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