CREATING EVALUATION PROFILES FOR GAMES DESIGNED TO BE FUN: An Interpretive Framework for Serious Game Mechanics
Frank Ulrich and
Niels Henrik Helms
Simulation & Gaming, 2017, vol. 48, issue 5, 695-714
Abstract:
Background . Games can be great pedagogical tools for educators and students. COTS games (commercial-off-the-shelf) are designed for the pure purpose of leisure but can also contain educational value. Aim . In this paper, we address the potential of COTS games as serious games . We develop an interpretive evaluation framework that can identify the educational value in COTS games . Application . The presented framework can create evaluative profiles of the learning, social, game, and immersive mechanics of COTS games as educational tools . Moreover, the framework can position COTS games between four intertwined dimensions, namely pedagogical, design, knowledge, and sociotechnical considerations. Demonstration . To validate the practical application of the interpretive framework, we apply it to a real-world example. Our demonstration reveals the usefulness of the framework. Conclusions . The framework enables critical reflection on the game mechanics; thereby capturing the complexity of the game mechanics that makes COTS game both educational and fun to play.
Keywords: serious games; evaluation; interpretive research; game mechanics; education; COTS (commercial-off-the-shelf) games (search for similar items in EconPapers)
Date: 2017
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:48:y:2017:i:5:p:695-714
DOI: 10.1177/1046878117709841
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