EconPapers    
Economics at your fingertips  
 

Integrating an educational 3D game in Moodle

Carina S. González and Francisco Blanco
Additional contact information
Carina S. González: University of La Laguna, Spain, cjgonza@ull.es
Francisco Blanco: University of La Laguna, Spain, fblanco@ull.es

Simulation & Gaming, 2008, vol. 39, issue 3, 399-413

Abstract: Different approaches have demonstrated that learning improves when implemented in a constructivist and social way. In addition, electronic games and simulations are perceived to have high educational value because of their motivational and emotional factors. This potential value can be developed by defining appropriate scenarios in which players are presented learning objectives with playable goals using different strategies. The authors introduce a prototype intended to include such scenarios in learning flows, partially integrating the learning management system Moodle and BioWare's game Neverwinter Nights. First, the authors analyze the reasons and background that support their proposal. They then provide a description of the motivational and cognitive factors that influence human interaction with video games (especially 3D games) and learning. The implemented prototype is then introduced, taking into account scenarios, roles, environments, and how collaboration is implemented. Finally, the authors present their conclusions.

Keywords: affective interfaces; cognitive factors; collaborative learning; electronic games; eGames; learning management systems; Moodle; motivational factors; scenarios; 3D games; video games (search for similar items in EconPapers)
Date: 2008
References: Add references at CitEc
Citations:

Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878108319585 (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:39:y:2008:i:3:p:399-413

DOI: 10.1177/1046878108319585

Access Statistics for this article

More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().

 
Page updated 2025-03-19
Handle: RePEc:sae:simgam:v:39:y:2008:i:3:p:399-413